The battle of legitimacy in the eyes of mainstream audiences may be shifting in our favour, but I think a lot of work needs to be done in creating legitimacy in our own scene
The battle of legitimacy in the eyes of mainstream audiences may be shifting in our favour, but I think a lot of work needs to be done in creating legitimacy in our own scene
International Women’s Day was last week and as you can imagine, social media was flourishing with posts praising women past, present and future. For one day, the world celebrated women for all they have accomplished.
If you've been too busy obsessing over all the awesome games released to actually read words, here's what you might have missed this week.
I once needed to stand at the forefront of mobile technology. I had to have the latest phone, the greatest gadget. If I wasn’t playing with the newest flagship from some or other provider, I wasn’t happy. Now? I don't care.
As cinema audiences begin to dwindle, North American cinema chain Cinépolis is trying something new. They're launching a children-orientated cinema that combines the traditional big screen with a play area.
By now, you would have heard of the wave of fibre installations sweeping South Africa. What implications does this have for the gaming scene, both casual and competitive?
It is widely accepted that by 2050 the world will host 9 billion people. To accommodate this number, current food production will need to almost double - or we could eat insects instead of beef.
For a long time, it felt like the once great Japanese games industry was lagging behind. Now, it's starting to feel like a return to form.
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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