Certain games create muscle memories – there are combinations of buttons that are held or tapped in order for a certain effect and doing so becomes completely habitual. It is this very muscle memory that has Assassin’s Creed creators worried that there may be some transitional difficulties for long-term fans of the franchise.
Speaking to Video Gamer, senior producer Vincent Pontbriand admitted that he was concerned:
Yes, to be honest, it is [a concern] for me a little bit. It takes a few days, well, maybe I’m exaggerating, it takes a few hours to re-train yourself to force yourself to forget what we call the ‘Assassin’s Claw’, holding RT and A and pushing forward.
But it becomes second nature. Obviously I’ve been working on this for a long time and playing the game every day for months now. So now it’s become second nature to use A to go up, B to go down. Beyond that, it’s not that different. It’s just animations have changed, our timings have changed, the distances and metrics have changed a little bit, and then these controls bring something that feels different.
I don’t think it’s going to turn off everyone. We see it in play tests where we have both AC players and non-AC players, AC players are struggling a little bit more to re-learn the controls because of muscle memory.
Sure, it might cause some confusion, but I recently had the same thing with Shadow of Mordor – I was so used to Assassin’s Creed’s parkour controls that I had some difficulty at first. However, it does soon become second nature and I’m sure longtime fans of the franchise will appreciate the ability to move up and down enough to learn some new muscle memories.
I definitely agree with the ‘Assassin’s Claw’ idea, though. Other games have similar muscle memories, though, don’t they? Is there a COD grip or a preferred Battlefield position, too? Most of my muscle memories are combos for fighting games, though – my thumbs probably still make those movements in my sleep.
Last Updated: October 8, 2014