Burnout Xbox 360 vs PS3 video comparison

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We have heard recently that the PS3 version of Burnout Paradise City is graphically better on the PS3 so it is no suprise to see a million different comparisons popping up.

Personally I think even with this dodgy web video the PS3 version just looks that little bit better. Especially in the pre-rendered crash scene.

So whether you go for the prettier PS3 version or the rumbling Xbox 360 version, this game looks like a solid title to add to your collection.

Last Updated: December 15, 2007

Gavin Mannion

I for one welcome our future robotic overlords

  • Abe

    The PS3 version rumbles!

  • LazySAGamer

    Does your controller rumble Abe or is that something extra you need to bye [err buy] 😀

    Until the rumbling SIXAXIS is sold in PAL areas I am going to class the PS3 as unrumbling.

  • scotty777

    lol… lazy, why would need to bye? don’t you mean BUY? lol…
    well… fine, you enjoy your rumble. When rumbling controls come out, I think then, we can start have serious debates about each console… Right now, it’s not fair…

  • LazySAGamer

    … oh dear.. Thanks Scotty 😀

  • sabagamma

    I downloaded the HD version from GamerSyde. There are a few versions and the one I had a look at was the one that was supposed to show dropped frames in the XBox version.

    To be honest I could not tell the difference, it looked great on both versions. I could not see the frame drops on the XBox version. I suppose if they picked it up is has to be there but if it is so hard to discern then it is not really relevant – in my opinion.

  • Johnn0

    “Especially in the pre-rendered crash scene.”

    No pre-rendered crash scenes lazy, all realtime… Would be impossible to use pre-rendered scenes as you can customize car color and the crashes show impact points…

    Really cool game I must say, crashes are spectacular, on the to-bye-list ( 🙂 )

  • LazySAGamer

    @Johnn0, Well I would say it’s a mix between pre-rendered and realtime.. I could be wrong but it seems like the game renders a crash scene as you hit the wall and then shows it. I see it as different to true real time because once the scene starts nothing will stop it…

    I agree though this game is a must have by the look of it…

  • alan

    there is nothing pre-rendered about the crash-scenes. the camera dislocates and jumps to different views, and there are a couple of after-effects added on top of a _replay_ of a crash for a dramatic documentary/MTV style type-of-thing.

    even the cut-scenes use the in-game camera.

    pre-rendered is something completely different. think intro to Final Fantasy or something.

    and yeah: after playing the demo all weekend this one is on my post-xmas-wishlist too…

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