Crytek – “Single-player experience has to go away” By Geoffrey Tim Posted on March 1, 20131 min read49 Share on Facebook Share on Twitter Share on Google+ Share on Reddit Share on Pinterest Share on Linkedin Share on Tumblr Most of you know that I seldom play multiplayer games online. It’s not because I don’t play well with others, hate human beings or suck at games (though all three of those could well be true). It’s just that I prefer my videogames to be solitary escapism. I like shutting myself off from the rest of the world and retreating to the realm of fantasy. Crytek wants that to go away.“I think the notion of a single-player experience has to go away,” says Crytek CEO Cevat Yerli to IGN. “However, I’m not saying that there will be no single-player experiences… It could be it’s called Connected Single-Player or Online Single-Player instead.”Essentially, he wants the single player game to evolve, to be connected – whether that be through social interaction or single player games with MMO tendencies. “Online and social can reignite single-player in a new type of context and provide benefits that will make you want to be a part of a connected story-mode rather than a disconnected story-mode.“Sure, if the technology forces you to play a traditional single-player game online, that doesn’t make sense but if it’s offering actual benefits to be online then you want to be part of it.”If it means things more along the lines of Journey or Dark Souls, which used more subtle ways of including other players in your game, then I suppose that’s be ok – but if every single game starts telling me about how my friends have just beaten my score, jumped further or raced faster, I might just unplug my Ethernet cable.