Darksiders was meant to be co-op

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Darksiders, from THQ and Vigil, focuses on the Apocalypse and the Four horsemen who usher it in. Imagine playing it as four player, co-operative game . That’s actually what was originally planned.

“Originally, Vigil wanted to do a four player co-op game,” Darksiders 2 lead designer Haydn Dalton told IncGamers.  “Realistically, though, we didn’t have much console experience and it was a whole new genre for us. So instead we went down the less risky route and focused on a single one of them.”

He said that they toyed with the idea of adding co-op to the second game – out next month – but opted instead to keep to the winning formula.

“I don’t think there’s anyone here that likes Darksiders and doesn’t like the idea of causing destruction with three buddies,” he added. “The puzzles would have to change quite a lot, because we design them with a single person’s perspective in mind. Co-op puzzles would be a whole new challenge for us, and how the game would work if someone decided that they wanted to play by themselves.”

As much as I do love me some co-op, I’m pretty glad Vigil opted to keep Darksiders 2 a solitary experience after the fact; there’s nothing worse than features thrown in just for the sake of bullet-points on the back of the box.

Read  Far Cry 5 – Chatting co-op, shades of crazy and creating a memorable cast

Last Updated: July 26, 2012

Geoffrey Tim

Editor. I’m old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time – they were capable of being masterpieces. I’m here now, looking for more of those masterpieces.

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