Home Gaming Dead Rising 3 on PC is a bit of a mess

Dead Rising 3 on PC is a bit of a mess

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DeadRising

Dead Rising 3 is no longer an Xbox One exclusive, and the fun zombie-slaying sandbox is now available for PC too. As we told you earlier today, the thing’s got some pretty meaty requirements if you want the maximum in visual fluidity and as a result, the maximum in fun – because frames per second and resolution are directly proportional to the amount of fun to be had. You may want to hold off on all that fun; Dead Rising 3 on the PC is a bit of a mess right now.

According to numerous reports on the game’s forums, Dead Rising 3 on the PC is – as you’d expect, really – a pretty shoddy, awful port that’s been poorly optimised.

Users are reporting horrible issues, like stuttering performance, unplayable lag, and irritating mouse acceleration. Frame drops seems to happen even when there’s nothing much happening on screen, and for some, the  game randomly crashes to desktop.

People with gaming systems that could power a supervillian’s Moon Base are finding that their very expensive, significantly-pricier-than-an-Xbox-One gaming PC’s just aren’t able to run the game well. Many claim they can’t play the game for more than 10 minutes before being booted out of the thing.

Others, as is usual for PC gaming, say it runs just fine. Still, many are taking to social media to shout at Capcom and insist on a patch to make game run just that little bit better. The game has yet to unlock for our friends in North America – so expect the probably justified whining and anger to ramp up significantly when it does.

The game’s also locked to 30fps – though you can fiddle with some ini settings to change that. This new generation of consoles, and their PC-like architecture was meant to make games better for PC gamers – yet we’re stuck with the same shoddy ports of console games.

Last Updated: September 5, 2014

29 Comments

  1. Sageville

    September 5, 2014 at 13:04

    Sorry for PC peeps!

    Reply

    • Samuel Martyn Grayim Barriball

      September 7, 2014 at 05:48

      yeah… I’m so pissed off

      Reply

  2. Sir Rants A Lot: On Pandora

    September 5, 2014 at 13:07

    #NotSurprised

    Reply

    • Hammersteyn

      September 5, 2014 at 13:09

      Yet they act like it

      Reply

      • Sir Rants A Lot: On Pandora

        September 5, 2014 at 13:18

        Yes because they have to. Can’t go around admitting they didn’t really try or test can they.

        Reply

    • Alien Emperor Trevor

      September 5, 2014 at 13:13

      It’s sad to think I’m surprised when a console port DOESN’T have problems on the PC. It’s particularly noticeable with the “AAAs”.

      I played Blades of Time a while back, what a great console port that was – worked like a dream. Binary Domain? Perfect. Max Payne 3? The only game to make my PC bluescreen in 3 years.

      Reply

      • Sir Rants A Lot: On Pandora

        September 5, 2014 at 13:17

        It’s the world we live in

        Reply

      • Sir Rants A Lot: On Pandora

        September 5, 2014 at 13:19

        AAA’s are always the worst. I understand that they are technically more challenging but it’s not like they don’t have the know how

        Reply

  3. Jonah Cash

    September 5, 2014 at 13:09

    I’m still sitting thinking how the hell MS is allowing Xbox One exclusives to jump to PC… It doesn’t make any sense to me!! I get that the install base on the One is not that big and for the developers to make money they need more buying power, but this make a circle of problems: See the PC guy is sitting there thinking I don’t have to buy the One because all it’s games will come to PC in any case which makes it less people who will buy the One. And with less people on the One to sell games to it just goes back to a PC port to try and make money… Stupid is as stupid does I guess!!

    Reply

    • Hammersteyn

      September 5, 2014 at 13:10

      Pieter said it was a good move by MS, go figure

      Reply

    • Uberutang

      September 5, 2014 at 13:14

      Nobody is going to buy a Xbone for Ryse or DS3… so this helps the dev/publisher a little bit.

      Reply

    • FoxOneZA

      September 5, 2014 at 13:38

      MS doesn’t own the IP’s, the studio’s do. It’s in the best interest for both parties to end the exclusivity deal so they can invest in more games or else you’ll be stuck with MS trying shoe-horn Ryse into every sales gap.

      Reply

      • Jonah Cash

        September 5, 2014 at 15:47

        I get that, but surely then just release your game on all platforms and have a better chance of making money???

        Reply

        • Ibrahim Chhaya

          September 6, 2014 at 23:34

          Maybe the agreement states that they can’t for a limited amount of time.

          Reply

        • Samuel Martyn Grayim Barriball

          September 7, 2014 at 05:51

          Exclusives are usually timed. Rarely do they make an exclusive on one console last forever

          Reply

    • perdytang

      September 5, 2014 at 19:35

      Consider the fact that PC gaming is largely done on Windows based OS’s and you have your reason.

      Reply

    • Scarecrow

      September 6, 2014 at 07:01

      A good PC setup for good gaming is more than $500. Even though nothing can beat PCs in terms of visual but I have to admit the compatibility is a huge problem. With consoles you don’t have that, so that is one good reason for people to buy XO.

      Reply

  4. Uberutang

    September 5, 2014 at 13:13

    Most of the complaints come from people that hack the ini file to get 60fps (instead of the potato fps of 30fps). So yeah.. if you have something to run double the ‘locked’ fps and you get frame drops…

    Reply

    • 1whiteguy

      September 6, 2014 at 16:40

      Running the game @ everything stock and getting 10 min lock ups…..you’re wrong.

      Reply

  5. veggiesaurus ZA

    September 5, 2014 at 13:14

    neogaf to the rescue…

    Reply

  6. Hammersteyn

    September 5, 2014 at 13:31

    Next they have to port Ryse over, that should be fun

    Reply

  7. geelslang

    September 5, 2014 at 14:24

    I would like to know if the PC version supports the rumble triggers for the xboxone controller?

    Reply

  8. 1whiteguy

    September 6, 2014 at 16:38

    Can’t play for more then 10 mins on my rig…..rocking a GTX 780

    Reply

  9. help me

    September 6, 2014 at 17:58

    GIVE US THE FKCING PATCH!

    Reply

  10. Jay

    September 6, 2014 at 20:13

    Someone please sue capcom for this horrible mess. They take our money yet they have no response to this issue. Capcom need to know how to develop properly instead of making stupid resident evil remakes ffs.

    Reply

  11. Zander Boshoff

    September 6, 2014 at 22:20

    When i heard consoles were basically becoming pcs i was looking forward to proper ports since they are so similar, I get that there are different configurations for gaming pcs but how hard is it to test it properly before releasing it?

    Reply

  12. Steve Brain

    September 6, 2014 at 22:48

    “that’s been poorly optimised”

    that’s not optimised at all 🙁

    Reply

  13. UltimateNinjaPandaDudeGuy

    September 8, 2014 at 11:13

    I be playing dis and de installer twas in Russian… Aaarrrggh.

    Not that bad and not that good either. 5/10 Meh-d Rising

    Reply

  14. KevinM7

    September 16, 2014 at 16:02

    Check tutorial for crashes here: https://www.youtube.com/watch?v=YrGOAjpzbnE

    Reply

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