Deus Ex: Mankind Divided – Augmentations Guide

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Deus Ex (1)

One of the best aspects of Deus Ex: Human Revolution was how players got to tinker with a post-human Adam Jensen and turn him into the secret agent that they wanted him to be. Wanted to be a stealthy operative who could easily hack the crap out of any PC and send nasty emails to that prick Pritchard? Done and done! And not very useful when you had to face a walking tank in an unavoidable boss fight.

Those augmentations are all back in Deus Ex: Mankind Divided, but there’s a bigger emphasis on choice this time. So here’s the full list of abilities that you’ll be able to play with as you earn Praxis points along the way.

Cranium Augmentations

Deus Ex (9)

Social Enhancer – Read people better to steer conversations in your favoured direction, thanks to the Computer Assisted Social Intelligence Enhancer that analyses behaviour and speech patterns.

  • Praxis Cost: 2
  • Augmentation Tiers: 1

Dialetic Enhancer – Dominate conversations through the use of speechcraft and chemical manipulation, that pings certain symbols for Beta,Gamma and Alpha responses to individuals.

  • Praxis Cost: 0
  • Energy Consumption: 0

Infolink – An active ability that turns you into a walking email server for internal messages throughout Mankind Divided

  • Augmentation Tiers – 2

Cochlear Implant – It’s an iPhone in your ear. Same story as the Infolink then.

  • Praxis Cost: 0
  • Energy Consumption: 0

Subvocalization – Third time’s the charm. Allows Jensen to communicate without making any noise whatsoever.

  • Praxis Cost: 0
  • Energy Consumption: 0
  • Requires: Cochlear Implant

Hacking Fortify – Always worth investing in, this aug allows players to get around locked PCs and access the sensitive data within them, like that folder of cat memes that you’re not really supposed to have at work. There’s a trio of upgrades here, that can be broken down into:

Hacking Fortify ver. 1.1

  • Praxis Cost: N/A
  • Energy Consumption: 0

Hacking Fortify ver. 1.2

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Hacking Fortify Ver. 1.1

Hacking Fortify ver. 1.3

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Hacking Fortify Ver. 1.2

Hacking Stealth

Unlocking this skill allows Adam to not only hack better but to do so with less of a chance that he’ll be fingered by the AI fuzz in the process. Here’s the upgrade-tree for it:

Code-Level Rootkit Ver. 1.0 – This augmentation reduces likelihood of capture detection by 15%

  • Praxis Cost: 1
  • Energy Consumption: 0

Regenerative Rootkit ver. 2.0 – This augmentation reduces the likelihood of node capture detection by 15%

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Rootkit Ver. 1.0

Polymorphic Rootkit ver. 3.0   This augmentation  reduces likelihood of capture detection by 30%

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Rootkit Ver. 2.0

Hacking Capture –  A more extensive suite of abilities, Jensen can interface with locked terminals to initiate a takeover of files and equipment.

Hacking Capture Level 1

  • Praxis Cost: 0
  • Energy Consumption: 0

Hacking Capture Level 2

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Hacking Capture Lv. 1

Hacking Capture Level 3

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Hacking Capture Lv. 2

Hacking Capture Level 4

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Hacking Capture Lv. 3

Hacking Capture Level 5

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Hacking Capture Lv. 4

Camera Domination

  • Praxis Cost: 0
  • Energy Consumption: 0
  • Requires: Hacking Capture Lv. 1

Turret Domination

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Camera Domination

Robot Domination

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Turret Domination

Eye Augmentations

Deus Ex (7)

Stealth Avatar – Monitors enemy eye movement and behaviour to alert Jensen of when his foes have lost sight of him.

  • Praxis Cost: 0
  • Energy Consumption: 0

Retinal Imager – Jensen can see a visual marker of where attackers believe he was lost spotted, and is available at the start of the game.

  • Praxis Cost: 0
  • Energy Consumption: 0

Lidar-Mark Tracker – Jensen can mark and track targets, using sight beyond sight like some sort of cyborg Thundercat.

Base-Grade Mark Antenna – Jensen can track up to 10 targets by placing his reticule over them briefly.

  • Praxis Cost: 1
  • Energy Consumption: 0

Mid-Grade Mark Antenna – Jensen can now track up to 25 targets.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Base-Grade Mark Antenna

Hi-Grade Mark Antenna – Jensen can now track 40 targets in an area.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Mid-Grade Mark Antenna

Smart Vision – Jensen can see through walls by using frequency-modulated carrier waves to detect body heat, heart rate, respiration, and electrical activity.

Wall-penetrating Imager – See through walls to locate enemies, robots and devices

  • Praxis Cost: 2
  • Energy Consumption: High while active

Rough Transmitter Tuning – Reduces Smart Vision energy drain

  • Praxis Cost: 1
  • Energy Consumption: Medium while active
  • Requires: Wall-Penetrating Imager

Fine Transmitter Tuning – Great reduces Smart Vision energy drain

  • Praxis Cost: 1
  • Energy Consumption: Low while active
  • Requires: Rough Transmitter Tuning

Magpie – Highlights useful items seen with Smart Vision

  • Praxis Cost: 1
  • Energy Consumption: Low while Smart Vision is active
  • Requires: Wall-Penetrating Imager

Retinal Prosthesis – Jensen interprets more data through sight to reveal more hidden items.

Retinal HUD – Available from the start to create an internal HUD

  • Praxis Cost: 0
  • Energy Consumption: 0

Flash Suppressant – Protects Jensen’s eyes from the effects of concussion grenades and flash effects

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Retinal HUD

Wayfinder Radar System – Pretty much explains the mini-map on your HUD, and can be used to gauge the threat level around you.

Radar Alarm Timer – Active from the start, allows Jensen to see how much longer it’ll take for enemies to out of an alarmed state.

  • Praxis Cost: 0
  • Energy Consumption: 0

Topographics – Active from the start, displays topographical data.

  • Praxis Cost: 0
  • Energy Consumption: 0

Range Boost – Increases range of Jensen’s radar

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Topographics

Vision Feedback – Jensen can see the field of view that his enemies have on his radar.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Topographics

Noise Feedback – Jensen can see any noises made on his radar in visual form

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Topographics

Torso Augmentations

Deus Ex (10)

Sentinel RX Health System – SRXHS is back and better than ever! Basically, you can turn Adam Jensen into a superhuman who boasts John Cena levels of endurance and damage absorption.

Civilian Settings Defib – Available from the start, provides basic biometric data to Jensen and allows him to regenerate limited amounts of health back.

  • Praxis Cost: 0
  • Energy Consumption: 0

Medical Settings Defib – Increases the per-second rate of Jensen’s health regeneration.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Civilian Defib

Military Settings Defib – Greatly increases the per-second rate of Jensen’s health regeneration.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Medical Defib

Angiogenesis Protein Therapy – Active by default and allows Jensen a maximum health of 100 points.

  • Praxis Cost: 0
  • Energy Consumption: 0

Synthetic Growth Factors – Boosts Jensen’s HP from 100 to 125.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Protein Therapy

Uninhibited Angiogenesis – Boosts Jensen’s HP from 125 to 150.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Growth Factors

Factory Regen Delay – Active augmentation that creates a short delay between damage inflicted and health regeneration.

  • Praxis Cost: 0
  • Energy Consumption: 0

Sentinel Regen Delay – Reduces the time between damage received and health regeneration.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Factory Delay

Elite Regen Delay – Further reduces the time between damage received and health regeneration.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Sentinel Delay

Sarif Series 8 Energy Converter – Jensen can consume food to charge his energy with electrical charges.

Cautious Recharge Rate – Default augmentation that allows Jensen to stuff his face with energy.

  • Praxis Cost: 0
  • Energy Consumption: 0

Efficient Recharge Rate – Increases cell-charge from face-stuffing further.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Cautious Rate

Peak Recharge Rate – MORE FOOD, MORE POWER!

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Efficient Rate

Standard Capacity Biocells – Jensen’s standard amount of Biocells to use to draw power from for his abilities.

  • Praxis Cost: 0
  • Energy Consumption: 0

Enhanced Capacity Biocells – Increases Jensen’s Biocell storage capacity.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Standard Capacity

Ultra-Capacity Biocells – Further increases Jensen’s Biocell storage capacity.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Enhanced Capacity

Safe Recharge Delay – A short delay between using an augmentation and energy recharging.

  • Praxis Cost: 0
  • Energy Consumption: 0

Moderate Recharge Delay – Reduces the short delay between using an augmentation and energy recharging.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Safe Recharge

Quick Recharge Delay – Further reduces the short delay between using an augmentation and energy recharging

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Moderate Recharge

Implanted Rebreather – Possibly developed by a Marloboro mech, and allows Jensen to get past toxic gasses and your ass after eating beans, by rendering him immune to such vile toxins.

  • Praxis Cost: 2
  • Augmentation Tiers: 1

Chemical Resistance

  • Praxis Cost: 0
  • Energy Consumption: Low

Arm  Augmentations

Deus Ex (2)

Jensen’s augmented limbs use electro-active polymers that can be contracted using fields of electricity with a 10,000% increase in force, which is a fancy way of saying that you can lift. Brah.

Punch Through Wall – PUNCH THROUGH WALL! RAAAARRRRGGHHHH!

  • Praxis Cost: 1
  • Energy Consumption: Medium

Instant Takedown – Jensen can engage in some QCB to either incapacitate or kill an enemy. Available from the start.

  • Praxis Cost: 0
  • Energy Consumption: Medium

Optimised Musculature – Jensen can augment his strength to throw heavier objects like vending machines and turrets.

  • Praxis Cost: 1
  • Energy Consumption: Low
  • Requires: Instant Takedown

Carry Capacity 70KG – Increases the amount of storage space on Jensen.

  • Praxis Cost: 0
  • Energy Consumption: 0

Carry Capacity 90KG – Further increases the amount of storage space on Jensen.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Capacity 70kg

Carry Capacity 110KG – Jensen becomes lifting god, a new deity that all gym bros worship as he effortless increases his storage capacity by channeling the power of all brahs to effortless carry 110KG worth of gear with him at all times. Hail Jensen, who doesn’t even need a sweat towel.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Capacity: 90kg

Cybernetic Weapon Handling – Jensen uses cutting edge Charlton Heston AI to handle guns better and aim with more steady precision.

Standard Aim Stability – Unlocked by default, allows you to handle guns with decent stability.

  • Praxis Cost: 0
  • Energy Consumption: 0

Marksman Aim Stability – Jensen’s hands are steadier than a surgeon’s great reducing sway when aiming.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Standard Aim Stability

Sharpshooter Aim Stability – Jensen’s aim and stability is now so unerring, that a shot from the grassy knoll will now create an entire culture of internet conspiracy theorists claiming that magic bullets were used.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Marksman Aim Stability

Factory Recoil Compensation – Jensen can compensate for most feedback when firing a gun, although recoil will still be present.

  • Praxis Cost: 0
  • Energy Consumption: 0

Drill Recoil Compensation – Jensen now no longer imitates your grandma when she fired your Magnum that one afternoon.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Factory Recoil Compensation

Field Recoil Compensation – Recoil? What recoil?

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Drill Recoil Compensation

Base Speed Reload Dexterity – Jensen refills his gun with ammo before he deposits it into you.

  • Praxis Cost: 0
  • Energy Consumption: 0

Medium Speed Reload Dexterity  – Same but quicker.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Base Reload Dexterity

High Speed Reload Dexterity – Same but different. Different but same, but same quicker same same.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Base Reload Dexterity

Leg Augmentations

Cybernetic Leg Prosthesis – Jensen can run faster, more quitely and leap massive distances thanks to limbs that utilise spun carbon nanotubes activated with electric fields.

Killspringer Jump Mod – Jensen can jump real good, possibly after learning a trick or two from that samurai fella.

  • Praxis Cost: 0
  • Energy Consumption: 0

Leg Silencers – Jensen is bloody sneaky when doing anything that requires leg movement.

  • Praxis Cost: 1
  • Energy Consumption: Medium
  • Requires: Klipspringer Jump Mod

Back Augmentations

Remember, lift with your back. Always your back and never your legs. Also, use your back to hurl devastating explosions at enemies and house cutting-edge tech that looks bloody cool when activated.

Icarus Landing – A safety feature designed to stop Jensen from becoming a puddle when he jumps off of a roof, the Icarus Landing can also be augmented to speed up your freefall.

Descent Velocity Modulator – Or you could slow your descent with this upgrade, enhancing it and turning into an attack usually found in a Final Fantasy game.

  • Praxis Cost: 0
  • Energy Consumption: Medium

Quicksilver Reflex Boost – Jensen can slow down time just long enough to perform actions quicker than a regular human can while avoiding a lawsuit from a surfwear manufacturer.

Medium Reload Speed Dexterity – Jensen boosts his takedown skills with quicker reflexes to take down two foes at once.

  • Praxis Cost: 0
  • Energy Consumption: Medium

Typhoon – Aw yiss, the boss-killer defensive system is back! Jensen can use the Typhoon to launch lethal or non-lethal rounds at enemies with a series of interlinked electromagnetic launchers installed throughout the body and connected to a target processor at the base of his spine.

Munitions Loadout Selection – Jensen can choose between non-lethal rounds or infinitely cooler explosive rounds, but only once.

  • Cost: Ammo
  • Energy Consumption: 0
  • Praxis Cost: 0

Skin Augmentations

Deus-Ex-Mankind-Divided-Season-Pass-detailed-2.jpg

Rhino Dermal Armour – Implanted body armour that can reduce damage from damage effects from blunt trauma, ballistic attacks, cutting, and/or slashing attacks. Which would be useful for a Metallica concert when anything before 1990 is played.

Base Reduction Settings – Jensen has more protection from damage, sort of like a cloak of internet comment reflection then.

  • Praxis Cost: 0
  • Energy Consumption: 0

Improved Reduction Settings – The only thing that can hurt Jensen now are comments about his internal sunglasses.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Base Reduction Settings

Mastered Reduction Settings – Jensen can shrug off all physical damage, but he still has feelings maaaaaaaaaaaan.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Improved Reduction Settings

Electromagnetic Pulse Shielding – Any damage from electrical sources are now nullified,which means that your tactic of getting Jensen to jam a fork into an electrical outlet is now useless.

  • Praxis Cost: 1
  • Energy Consumption: 0
  • Requires: Improved Reduction Settings

Glass-Shield Cloaking – If it bleeds, we can kill it. Jensen can escape detection by turning invisible to to the human eye, as if her were locked in some sort of invisible war…

Discreet Power Processing – Jensen can move around while cloaked as if he were a Harry Potter cosplayer.

  • Praxis Cost: 0
  • Energy Consumption: High

Improved Cloaking Energy Use – Reduces the energy drain on the cloaking shield.

  • Praxis Cost: 1
  • Energy Consumption: Medium
  • Requires: Discreet Power Processing

Optimised Cloaking Energy Use – Take a wild guess

  • Praxis Cost: 1
  • Energy Consumption: Low
  • Requires: Improved Cloaking Energy Use

Cloaked Takedown Support – You’ll never see me coming.

  • Praxis Cost: 1
  • Energy Consumption: Low
  • Requires: Discreet Power Processing

Last Updated: August 24, 2016

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Darryn Bonthuys

Something wrong gentlemen? You come here prepared to read the words of a madman, and instead found a lunatic obsessed with comics, Batman and Raul Julia's M Bison performance in the 1994 Street Fighter movie? Fine! Keep your bio! In fact, now might be a good time to pray to it!

  • Krabby Paddy

    Optimised Musculature. the ultimate table flip augmentation.

  • Dungeon of JJ

    Remote hacking is a damn handy thing. One of the first things I upgraded. Also the legs. I need to be able to fall from higher than 1m and not die.

    • miaau

      I have only had time to start the opening mission and I think it is awesome, I have all these wonderful abilities and stuff. Obviously I am going to be hit by a ray of re-starting at some point, sad. Like Need for Speed games. First car you drive is one of the top 1% in the game, then they take it all away and give you something that steers as well as a hovercraft.

      • Dungeon of JJ

        Haha. Yes. You know it.
        It’s still a great game though. Pity that they had to cheapen it with MTs, but at least it’s not in your face.

    • miaau

      I loved that in HR, just jump from the top of buildings. Why? Why not?

  • miaau

    Not an Aug, BUT: I have no problem with adverts, think it is the way of the internet and sites. I do, however, have a problem with a video and audio playing without my knowledge. AND it played in such a small window in the right hand banner (just below the previous reviews banner), somewhere near the middle. Great, I get the need to advertise, but please guys, ask before the audio and video starts. AND it only happens on this page. And it started up again after I asked

  • Admiral Chief
  • Galbedir

    Anyone got some info on what this game is like? Only heard bad things so far for the PC version, terrible port, ingame cash store in single player game ?!??!?! wtf.

    • Dungeon of JJ

      Mine runs perfectly. No lag, no crashes, no problems. I’ve got a relatively old pc and gfx card (AMD) and I’m running on high. The microtransactions and shop in the SP game is bs and it is there. But it’s not forced on you. You can play the entire game without even being exposed to it, as it’s separate on the main menu.
      It’s still unacceptable, none the less, but the game itself is good.

      • HairyEwok

        If you say relatively old you’ll need to give specific specs and at what resolution.

        • Dungeon of JJ

          PC is over 3 years old. 8GB RAM, i5 previous, previous gen. 1GB gfx card (can’t remember which now. maybe R9270, or something) and running at 1920×1080.

          • HairyEwok

            So i should then be fine with my GTX 780 and i5-2500 😀 Whoooo

  • HairyEwok

    A lot of people on youtube is saying they’re playing with DX12, but didn’t the devs say it’ll be patched in later?

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