Say what you like about the Deus Ex franchise, but it’s a series of games built on legacy and ideas that have yet to be touched by the idea of a reboot or a remake. A rarity in an industry today that’s all happy to scrap decades of story development in favour of pushing the reset button. But whereas other games managed to succeed in continuing a story, the Deus Ex games of this generation focused rather on fleshing out the groundwork of a world caught in the middle of society and post-human evolution.
Sort of like the Star Wars prequels then, but the opposite of being soul-crushingly terrible.
After Human Revolution set the stage and Mankind Divided left plenty of questions unanswered, fans were expecting all of these plot points to finally converge in a third game that would set the stage for JC Denton to rise up. Problem is, you might have to wait a while for that to happen. A very, very long while as Square Enix and Eidos shift their focus to a partnership with Marvel as they crank out a few superhero games. Meanwhile, Eidos Montreal is working with Crystal Dynamics on the next Tomb Raider, arguably a more important game right now.
According to sources over at Eurogamer, Deus Ex: Mankind Divided would have told a more complete story, with the narrative eventually being chopped as production grew to an unreasonably massive size over the five years of development. Which probably explains the utter anti-climatic ending for Mankind Divided.
“All of this marks a dramatic climbdown from the much-trumpeted “Deus Ex Universe” project announced prior to Mankind Divided back in late 2013,” the Eurogamer report said. And it makes sense, as Deus Ex: Mankind Divided wasn’t that much of a chart-topper. Square Enix only has so much manpower to divvy out to its Tomb Raider and Marvel projects, games which are clearly taking precedence now.
Still, maybe a break is exactly what Adam Jensen…asked for. And now I feel terrible for making an obvious joke.