EX Halo/Cod Developers Making A New… Action RPG?

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CrimsonAlliancelogo.jpg

Have you heard of Certain Affinity? You haven’t? Oh… well that’s because they aren’t the actual guys behind Halo or Call of Duty, but rather some of the guys who get brought in to create map packs.

Well, instead of creating a game about shooting… or maps for that matter… they have announced a brand new co-operative action RPG called Crimson Alliance. Fans of Diablo and Torchlight may really want to take a peek at this.

Screenshot and some details after the jump.

I wasn’t kidding and it wasn’t a typo when I said ‘screenshot’ because there really is just one, here it is. Remember to click to see it at full size:

Crimson Alliance Screenshot.jpeg

But we did track down the full game logo, and it looks a little something like this:

CrimsonAllianceLogofull.jpg

The full press release from Certain Affinity’s site has been posted below, but here’s a small snippet from company president, Max Hoberman:

“One of the reasons I started Certain Affinity was because I wanted to make a game like this – an action RPG with clever AI, fantastic physics and deep emergent gameplay that can be enjoyed with friends in the living room or halfway across the globe,”

“Crimson Alliance is that game, finally!”

That actually sounds pretty awesome, and as a fan of action RPGs, I really hope that they nail it and we get a great game. The game will feature five classes and as mentioned before, will allow for co-operative play.

The good news is that the game will be shown off at E3 next week and will be released on Xbox LIVE Arcade. There is no information on whether or not there are any plans to port the game to any other platforms.

Read  Next-generation consoles are still at least two years away, says Ubisoft

Here’s the full press release:

AUSTIN, Texas – May 31, 2011 – Gamers looking for a multiplayer title with tons of furious action and cooperative play will find it this summer on XBLA. Certain Affinity’s Crimson Alliance will mix fast-paced cooperative action combat with the rewarding element of RPG character development, in a battle against the sinister Cult of the Soul Siren.

Players can choose from three classes each with a host of unique abilities ranging from the Assassin’s time-bending attacks to the Wizard’s elemental mastery to the Mercenary’s sweeping whirlwind strikes. Each class has five special abilities that can be upgraded by collecting treasure and finding hidden Soul Anchors that harbor the spirits of long dead heroes. By choosing to specialize in certain abilities, players customize characters to suit their play style and complement their friends’ characters.

Partying with up to three friends on a single Xbox 360 console or over Xbox Live, players can create chain attacks that combine their different abilities for devastating effects. Different class compositions in parties allow for a diverse and unexpected set of combos.

Certain Affinity’s president tasked the development team to take everything they learned from their FPS work on Call of Duty and Halo — strong action gameplay, addictive character progression and great encounters and environments — and apply it to the action RPG genre.

“One of the reasons I started Certain Affinity was because I wanted to make a game like this – an action RPG with clever AI, fantastic physics and deep emergent gameplay that can be enjoyed with friends in the living room or halfway across the globe,” said Max Hoberman, president, Certain Affinity. “Crimson Alliance is that game, finally!”

The world of Crimson features labyrinthine crypts, ruined cities, deadly traps and hidden treasures, populated by elite mini-bosses and the devious minions they control. Each of the three main characters has their own motivations, revealed in a story-driven cooperative campaign of betrayal, foul magic and ancient secrets.

The game will be playable at the Microsoft booth at E3 Expo this June 7 – 9 and will be published by Microsoft Game Studios on Xbox LIVE this summer.

Source: Certain Affinity via IGN

Read  Next-generation consoles are still at least two years away, says Ubisoft

Last Updated: June 1, 2011

Nick De Bruyne

Video games writer, editor and critic since ’08. Living and breathing video games, movies and cars since the 80s. Follow me on Twitter if you love tons of gaming talk, and @pennyworthrevs for fun stuff and links.

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