Home Gaming Fallout 4 is getting a newer, more challenging Survival Mode

Fallout 4 is getting a newer, more challenging Survival Mode

4 min read
16

GOJIRAA

Fallout 4 is not an easy game. At least, not in the first few hours, when you start eking out a living after napping for over 200 years and waking up to find yourself in a world of killer crab-people (taste like crab, talk like people),  ghouls that apparently have Redbull for blood and your usual army of ne’er-do-wells.

But after a couple of hours of saying goodbye to ever having children without grotesque deformities thanks to rampant radiation-poisoning, the game turns around. Your bullets fly further, your punches send those weird naked mole-rat bastards flying and you can shrug off a battering or two with ease. For some players, Fallout 4 became too easy at this point, even with the difficulty set to higher levels.

Well get ready to throw those complaints in the trash, because Fallout 4 is getting turned up to 11 thanks to a newer take on Survival Mode. Thanks to some digging by rayQuGR on Reddit, the more lethal challenge mode was revealed from game files that Bethesda has confirmed to be true, damn true. Although the developer has mentioned that “we’re still messing with it,” so it’s likely to change.

Anyway, here’s the list of tweaks that’ll make Fallout 4 more punishing:

Fallout 4 New Survival Mode Overview

Saving

  • Manual and quicksaving are disabled. To save your game, you’ll need to find a bed and sleep for at least an hour.

Combat

  • Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with “Adrenaline” (see below).

Fast Travel

  • Fast Travel is disabled. If you wish to be somewhere, you’ll have to physically travel there.

Weighted Ammo

  • Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

Compass

  • Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.

Adrenaline

  • Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

Wellness

  • You’ll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see “Fatigue” below), lowering your immunity (see “Sickness” below), and eventually even dealing physical damage to you.

Fatigue

  • Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you’ve built up, the less AP you’ll have for other actions. The amount of Fatigue you’ve accumulated is displayed in red on your AP bar.

Sickness

  • A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy’s Data tab and pressing [RShoulder] to view your active effects.

Antibiotics

  • Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

Bed Types

  • The type of bed you’re sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you’re desperate, but it will never allow for a full night’s rest and the benefits that come with it.

Crippled Limbs

  • Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

Carry Weight

  • Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!

Companions

  • Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

Enemy and Loot Repopulation

  • Locations you’ve cleared will now repopulate enemies and loot at a significantly slower rate.

There’s no ETA on when this Survival Mode will be added to Fallout 4 officially, although it’s likely that it’ll roll out with one of the three expansions that begins with the Automatron content in March. And if this harder Survival Mode isn’t difficult enough for you, then you’re most likely still playing the game as One-Punch Man.

Last Updated: February 25, 2016

16 Comments

  1. Sounds fun

    Reply

  2. Alien Emperor Trevor

    February 25, 2016 at 08:10

    Now that sounds like a game I want to play. It’s meant to be Fallout, not Minorinconvenience.

    Reply

    • Pariah

      February 25, 2016 at 08:13

      I’d never seen that last word before so I looked it up. Turns out, there’s just a name as a definition. “Alien Emperor Trevor”. Weird.

      Reply

      • Alien Emperor Trevor

        February 25, 2016 at 08:35

        I’m an out of the box thinker (#foreverSP) & original wordsmith!

        Reply

        • Pariah

          February 25, 2016 at 08:53

          Wordsmith isn’t very out of the box, and in itself is a bit of an oxymoron. I’d have expected something more like “Wordmakeuperizer” or something else just as nonsensical and original (and awesome).

          You disappoint. Why Trevor. WHY?!

          Reply

          • Alien Emperor Trevor

            February 25, 2016 at 09:13

            The pressure of constantly needing to be creative is just too much *sob*

          • Pariah

            February 25, 2016 at 09:45

            There there, it’ll be ok.

            JK LOL NOOB ROLFLOL COD YOUR MOM JOKE DERP

  3. Original Heretic

    February 25, 2016 at 08:13

    Sounds waaaaaay better this way! I’d rather start again than finish the game I’m currently busy with.

    Reply

    • Marcus

      February 25, 2016 at 09:10

      This gives me a deadline to complete my current game a start a new. At this point I want to kill all the factions but the minutemen. Exhausting trying to juggle all 4…

      Reply

    • Marcus

      February 25, 2016 at 09:11

      OH! and fuck Shaun!!

      Reply

  4. Marcus

    February 25, 2016 at 08:51

  5. Hammersteyn

    February 25, 2016 at 08:52

    So we have to pay extra for a higher difficulty? Just like the Ranger Mode Metro Last Light had? Thanks Bethesda

    Reply

    • Ir0nseraph

      February 25, 2016 at 09:04

      No thanks they can keep it , will wait for the season pass special that includes all DLC.

      Reply

    • Marcus

      February 25, 2016 at 09:06

      Yeah, put that way it’s messed up. On the other hand, this gives me a chance to play the game in a different way. Making it a “new” game. I approve.

      Reply

      • Hammersteyn

        February 25, 2016 at 11:10

        Well the new way in my eyes is the way it should have been. I constantly upped the difficulty because Fallout 4 felt way to easy at times

        Reply

  6. Deceased

    February 25, 2016 at 10:38

    Awwww yissss

    Reply

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