I love a good management sim game. I don’t know why, but there’s something just so satisfying about running a restaurant, or hotel, or building, or civilization. Keeping all those moving parts, well, moving… it’s strangely soothing for my brain. But usually they’re all quite similar. Sometimes you’re managing a colony or business, but gameplay typically ends up falling into the same loop of research, upgrade, grind, repeat. This will probably be more of the same, but the theme has me strangely intrigued.
Graveyard Keeper has you managing a medieval graveyard. Here’s a quick synopsis:
Announcing Graveyard Keeper — the most inaccurate medieval cemetery management sim of the year.
Build & manage your own medieval graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and scare nearby villagers into attending church. This is a game of capitalism and doing whatever it takes to build a thriving business.
You can even go dungeon diving to find new diseases to spread in town, because you know, if people die it’s good for business. It’s all insanely morbid, and yet sounds strangely fun. Even the announcement trailer is a bit quirky and silly.
Prepare to see a whole lot of gameplay videos of it – it’s going to be playable at PAX East in a couple of weeks. For the rest of us, we’ll have to wait until Northern Hemisphere summer to get it on PC or Xbox One. When it comes, I think I’ll probably end up selling most bodies to artists and scientists… that’s an option, right? I mean, this is the medieval period – how else will they learn about how the body works if I don’t sell them cadavers? It’s silly and weird and rather morbid, but I think Graveyard Keeper could be an addictive and fun management sim.