I Reckon They're Lazy: Why Peace Walker is Exclusive to PSP

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So chances are if you’re a fan of the MGS series and you don’t own a PSP, then you’re probably upset that Konami and Kojima Productions are making MGS: Peace Walker exclusive to the PSP. Well according to a recent Kojima Productions Podcast, Sean Eyestone try to explain this decision as he stated that,

“We want people to go out and socialize with other people. You know physically take your PSP with you, go to your friend’s house and hang out together. Of course we could have done co-op, maybe, on PS3 or something like that. But whenever you do online co-op, that actually, in a way, kind of discourages people from playing together […] So not just going home to your respective houses playing online but actually physically coming together, enjoying yourself and kind of recapturing that old-school feel of playing together, enjoying a game together.”

I’m sorry but although I understand what they’re saying, they’re trying to encourage real human interaction. That’s great for the kids who never play outside but honestly the fact that more often I’m thoroughly annoyed with the human race and would prefer to sit in my ivory tower finger-bashing on my controller. Anyway Eyestone’s excuses (I mean reasoning) also included this lovely titbit:

“The other reason is just that we want people to take Metal Gear with them wherever they go. This is a real hardcore, no holds barred Metal Gear game. It’s the first time anything of this caliber has ever been done on the PSP. As always with Kojima Productions, we want to be the first and we are. So you got this great Kojima Productions game with great Hideo Kojima story in the palm of your hand that you can play with friends. And, really, what more could you ask for?”

Can’t argue there but then again we haven’t played it yet. Although I must admit that if I were a huge MGS fanboy (and I’m not) I’d consider this title a worthy reason to buy a PSP but I already have one so I’m waiting for 2010 to play this and the rest of the delayed titles.

Read  Metal Gear Survive is out next year February

Source: Examiner

Last Updated: August 24, 2009

  • Kelga

    Many people out there are questioning: “Why for PSP?” or “Why not on PS3?” and answering with – cause Kojima Productions is being lazy.

    I, for one, agree with their approach for the PSP, my reasons:

    – new co-op game play, and PSP is the best format, take Monster Hunter for great example. Sure, one could co-op through online, but communication will become an issue unless every player has an headset, even with the other players in the same room playing on one PS3, it will be on one screen, split screen? No thanks. On PSP, it encourages people to come together and play with their own PSP = their own senses (control, visual and audio)
    So best format for the co-op stealth concept — PSP.

    – It will be one hell of a game for PSP. much like MGS4 is one of the games to show off and help sell the PS3, same goes to MGSPW for the PSP.

    Sure, PS3 is a monster, but other consoles have their ups too. MGSPW wouldn’t be a beast like MGS4 in terms of its whole presentation package due to the PSP’s limits but it does offer new game play experience. Love it or hate it, Kojima Production’s works always offer something new and inspiration to many.

  • Faheem

    Yes they do and you are correct… :wassat: like I said, “I’m waiting to play it” but it doesn’t take away from the fact that with some elbow grease they could have still pushed out a PS3 release. And let the ones who’d prefer to play in HiDef with more features do so even though the co-op stealth may have been slightly awkward and players would just have to get used to it. :whistle:

  • Kelga

    As a consumer, I would like the same, a PS3 version with better graphics, sound and bigger capacity for much more content.

    However, realistically, that just wont fly.

    The development of MGSPW title split into two different versions – one for PS3 and one for PSP.

    The PS3 version would have better package but gameplay-wise would fail with the co-op concept.

    The PSP version might be limited with the package due to technical limitation, however, the gameplay experience will not be hindered and stays true to the co-op concept.

    Two versions that offers two different experiences? It would be like Konami asking consumers to buy both versions to obtain the “complete” experience. Consumers would be more pissed in my opinion.

    No matter how good the package is, if the concept is weak or fails, the whole wall will crumble. To this day, I still enjoy more playing some solid classic games compared to new games with new graphics and lots of cool content, but the concept to gameplay is either old or not solid and I lose my interest and inspiration.

    Another note, creating different versions require more work, more staffs, more attention divided from other projects and delay production time on other projects too. Kojima Productions already have MGS Rising aside plus Kojima himself also need to look after Castlevania. Developing a PS3 version of MGSPW from a business stand point, is just silly.

    At the end of the day, both people in the industry and consumers should look at the bigger picture and have a common understanding. The internet, blogs, forums and Kojima Productions Report are the bridges for that connection between the two sides.

    You have a very good idea, it just requires technology, company size and time to achieve that idea. 😉

  • Kelga

    As a fan, I would like the same, a PS3 version with better graphics, sound and bigger capacity for much more content.

    However, realistically, that just wont fly.

    The development of MGSPW title split into two different versions – one for PS3 and one for PSP. hmmm….

    The PS3 version would have better package but gameplay-wise would fail with the co-op concept.

    The PSP version might be limited with the package due to technical limitation, however, the gameplay experience will not be hindered and stays true to the co-op concept.

    Two versions that offers two different experiences? It would be like Konami asking consumers to buy both versions to obtain the “complete” experience. Consumers would be more pissed in my opinion.

    No matter how good the package is, if the concept is weak or fails, the whole wall will crumble. To this day, I still enjoy more playing some solid classic games compared to new games with new graphics and lots of cool content, but the concept to gameplay is either old or not solid and I lose my interest and inspiration.

    Another note, creating different versions require more work, more staffs, more attention divided from other projects and delay production time on other projects too. Kojima Productions already have MGS Rising aside plus Kojima himself also need to look after Castlevania. Developing a PS3 version of MGSPW from a business stand point, is just silly.

    At the end of the day, both people in the industry and consumers should look at the bigger picture and have a common understanding. The internet, blogs, forums and Kojima Productions Report are the bridges for that connection between the two sides.

    You have a very good idea, it just requires technology, man power and time to achieve that idea. 😉

  • Kelga

    hmmm… guess the comment didnt fail to submit. lol oops :tongue:

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