criticalhit.net
Knack 2’s new platforming and combat focus makes it feel like a bigger game
For a launch title, Knack was…well it wasn’t bad. It had plenty of charm and it looked stunning at the time, but the game suffered from a few atrocious flaws that prevented it from being an instant classic. A sequel would be welcome, provided that a few fundamental improvements were made over at PlayStation’s Japan Studio. Ideas and improvements that the team behind Knack 2 wanted in the first game but couldn’t manage the first time around.
Darryn Bonthuys