Preview: Might and Magic Heroes VI – Shades of Darkness

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Heroes of Might and Magic VI fans will soon be treated to a new standalone ‘extension’ to the game, entitled Shades of Darkness. We got our hands on some preview code which had a couple of maps for us to check out. Here’s a taste of what’s coming.

Set a century after the events of the base game, Shades of Darkness features two new campaigns, adding more than 20 hours of gameplay. The opening cinematic hints at a cataclysmic family feud and the rise of dark forces, and a terrifying undead army commanded by a powerful mage who just happens to be the person who murdered the Duke, her own father.

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If you’re new to the Heroes of Might and Magic franchise, it’s part RPG as you choose heroes to lead your armies. These heroes have access to certain abilities which they can deploy on the battlefield for various impressive effects, and as they level up, you’ll be able to choose just what they can do. There’s also a strategy element, as combat takes place on a grid in a turn-based fashion. There’s also resources to be collected and towns to conquer and upgrade.

You’ll discover the Dungeon faction, which is led by the Dark Elves, masters of deception and stealth. You’ll also come across several new units and hero classes and abilities, among other things. A notable addition is the townscreen, which was not included in the base game.

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The visuals of this extension were stunning, from the town and load screen artwork, to the opening cinematic, as well as the in game graphics. It really was a pleasure to watch my little orcs and ghosts march to their doom as they battled it out with the AI, which, as it turns out, significantly outnumbered me!

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Heroes of Might and Magic: Shades of Darkness brings you 7 creatures, new hero classes, a new town and buildings set, a new mount, dozens of new artifacts, abilities and achievements. Hopefully this little taster is enough to tide you over until the game goes on sale later this week.

Last Updated: April 29, 2013

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  • Deon Steyn

    Glad to see this series is still going strong. I still prefer the 2d style that got dropped after the third game. It just feels more like a story book,more distinct and magical in 2d where as in 3d it looks like it’s trying to emulate Warcraft.

    • Sir Rants-a-Lot Llew

      I agree. The games just aren’t as fun after 3.

      I hoped that 5 would be better because it was using a more classical style of creatures. Even that was’t enough though. Still missing something.

      Maybe nostalgia is getting in the way here though 🙁

      • Deon Steyn

        I blame it on the fourth game when the started moving away from 2d, it just look and felt wrong. I know they need to keep up with the times but don’t toss a grenade in the design. The transition to 3d needed to be smoother…

        • Admiral Chief Erwin

          Pfff, 3d, bah, 2d….gimme 1d
          scratch that, gimme double d

          • Deon Steyn

            exactly, 2d

          • Admiral Chief Erwin

            nah, d-squared

        • Sir Rants-a-Lot Llew

          I say go 2.5D

          3D models on 2D beautiful, rendered backgrounds. Without the ability to view from all angles. You know what I mean?

  • Admiral Chief Erwin

    Hey, long time no write Abigail.

    GG

  • Richard Kuiper

    Um, I might be a little pedantic, but I am pretty sure there is a difference between Heroes of Might and Magic, and Might And Magic: Heroes.

    Look here:

    Heroes of Might and Magic: http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic

    Might and Magic: Heroes: http://en.wikipedia.org/wiki/Might_%26_Magic_Heroes_VI

    Two very different games. You keep referring to Heroes of Might and Magic when in fact that game that you are writing about is: Might and Magic: Heroes VI.

    You had my hopes up there for a bit.

    P.S. If I am wrong then I apologise, but from what I can see I think the naming is wrong.

    • KingKappie

      King’s Bounty (1990), an earlier game from New World Computing, largely precipitated the design of Heroes and is included in some Heroes anthologies. It was later remade and branded as a Heroes title for the PlayStation 2 game, Quest for the Dragon Bone Staff. A sequel to King’s Bounty was released in 2008 as King’s Bounty: The Legend.

      Heroes of Might and Magic: A Strategic Quest (1995)
      Heroes of Might and Magic II: The Succession Wars (1996)

      The Price of Loyalty (1997)

      Heroes of Might and Magic III: The Restoration of Erathia (1999)

      Armageddon’s Blade (1999)
      The Shadow of Death (2000)

      Heroes of Might and Magic IV (2002)

      The Gathering Storm (2002)
      Winds of War (2003)

      Heroes of Might and Magic V (2006)

      Hammers of Fate (2006)
      Tribes of the East (2007)

      Might & Magic Heroes VI (2011)[5]

      Pirates of the Savage Sea Adventure (2012)
      Danse Macabre (2012)
      Shades of Darkness (2013)

      • Richard Kuiper

        Ye, seems I am mistaken. Thanks man.

        Btw… could they make it more confusing?

      • Richard Kuiper

        Ye, seems I am mistaken. Thanks man.

        Btw… could they make it more confusing?

    • Might and Magic Heroes VI is the sixth installment in the Heroes of Might and Magic series. (http://en.wikipedia.org/wiki/Might_%26_Magic_Heroes_VI).

      Same series, new nomenclature.

    • Might and Magic Heroes VI is the sixth installment in the Heroes of Might and Magic series. (http://en.wikipedia.org/wiki/Might_%26_Magic_Heroes_VI).

      Same series, new nomenclature.

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