Prey developers confident game is “going to run smoothly” on PC

2 min read
6

Prey

Dishonored 2 was a great game, but its PC version launched in a state that displeased many a PC gamer. The game required unnecessarily beefy hardware to run properly, frequently stuttering on even the most cutting edge of hardware. It’s a mistake that Arkane doesn’t wish to repeat with Prey. Speaking to Gamespot, Arkane president Raphael Colantonio said that the team had doubled down on testing the Pc version.

“We’re pretty confident,” Colantonio said. “First of all, it’s not like we first do the game on console and then in the end we suddenly port the game to PC. It starts on PC. That’s how game development works.”

He went on to dispel the myth that games are developed for consoles first – and then ported to PC, which is what’s usually made the scapegoat for poor PC performance. It’s down to the hundreds of thousands of different hardware configurations, which makes testing everything for PC a little trickier, compared to consoles which have a base hardware.

“The real reason why PC games often have problems is because there are so many permutations of hardware,” he said. “sometimes it’s timing – drivers come out the same time as our game. Something happens that makes it more challenging.”

“This time we are, given what happened with Dishonored 2, we doubled our thoroughness in making sure that the game is going to run smoothly,” he said. “At this point the game is fully ready, but that’s what we’ve been doing for the past months–a lot of tests on different configurations and making sure it works. So we’re pretty confident. You never know. But we’re pretty confident.”

Prey is out on 5 May, and has very little to do with the previous game to share its name. It’s more a re-imagining than a sequel, suing the same sort of “hunted by aliens” theme, developed as a quasi-spiritual successor to System Shock.

There’s a demo for it available, though reception to that demo has been largely mixed. Still, given Bethesda’s review policy, which mandates that media only received copies of games at launch, it’s best to give the demo a spin before locking in those pre-orders.

Last Updated: May 2, 2017

Want more stuff like this?

Get the best stories straight into your inbox daily!

Don’t worry we don’t spam

Geoffrey Tim

I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

  • They are so confident that they didn’t even need to release the trail/demo for PC!

    Hows that for confidence, eh?

  • Hammersteyn

    I bet they’re “preying” their knees raw that it launches smoothly

  • Original Heretic

    For those who pre-order the game, only to find it broken and unplayable at release, I have only this for you.

    https://uploads.disquscdn.com/images/d98cd10b5e5a698bc06e99b6efa269f79eb5b52187c28c587ce1e99a9aba48f3.jpg

    ALWAYS wait for the review.

  • Wait. This game is published by Bethesda isn’t it? I can’t recall a Bethesda game not launching without issues in the last 20 or so years.

  • Deceased

    DEFINITELY picking this up – but Rapheal is wrong in my opinion – most games ARE written for console in mind first and foremost, after that is out of the way, focus is turned to pc ( which is usually when time is pressing and that is why we get shitty “ports” ) – that is what PC MASTER RACE ELITISTS mean when they say “port”.

Check Also

Prey review – A tense and frustrating psychological horror

Prey's strong setting and sense of dread are undercut by its wavering combat and an ultima…