Resident Evil will return to its series roots By Darryn BonthuysPosted on August 16, 20132 min read58 Share on Facebook Share on Twitter Share on Google+ Share on Reddit Share on Pinterest Share on Linkedin Share on Tumblr Resident Evil has really taken one hell of a detour in recent years. What was once originally a horror game of Stephen King proportions has now become the Michael Baysplosion of action games. A move which no one has been happy about. And that’s why Resident Evil is going back to basics when the sequel eventually rolls around.Speaking to MCV, Capcom’s former SVP of marketing Michael Pattison remarked on how wildly different the scores had been for Resident Evil 6 (BOO!) and Resident Evil Revelations (YAY!). “We have obviously seen the consumer response and the PR response,” Pattison said.There was some great positives out of that, but it was a mixed bag, as we saw from the review scores. We have got to take that on-board, we can’t ignore that, and we have to take that onto the next game when we make the next Resident Evil.With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase. A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content.I’d be sad to not see Resident Evil appear in the near future. This last generation may have resulted in several games that Tokyo-drifted away from its roots, but fans are forgiving. And if Capcom can bring the tension back, make the user interface less cluttered than my toolbox and focus on making the best game in one genre, instead of ALL the genres then they could have a game that will bring the fans back.Hell, I’d be first in line for a Resident Evil experience that would help me shed some weight via poop-frights.