“Sequels kill creativity,” and its your fault for buying them! By Geoffrey Tim Posted on January 11, 2013 1 min read 0 Share on Facebook Share on Twitter Share on Google+ Share on Reddit Share on Pinterest Share on Linkedin Share on Tumblr Many believe that the videogame industry is showing a pretty arresting lack of creativity. This, they say, is evidenced by the fact that pretty much any game that actually manages to generate profit just happens to be a sequel; Halo 4, Call of Duty eleventy three, Mass Effect 3, The Elder Scrolls 5…you get the idea. Heavy Rain creator David Cage certainly believes sequels stifle creativity…and it’s all your fault. “If you’re interested in innovation and believe that games could be more than shooters,” Cage told OPM UK, “then you realise that sequels kill creativity and innovation.” “Many people want the same and if that’s what you offer them, they will gladly buy it. The result is very simple. Gamers invest money in publishers having no interest in innovation.” Yup. It’s your fault for buying things you enjoy playing, and that’s why publishers are giving you more of the things you enjoy playing. The bastards! Cage urges you to vote with your wallets, and stop buying sequels to games you really liked, for creativity’s sake. He does have a bit of a point though. There are perhaps just too many damned sequels, and many of them don’t push innovation in any meaningful way. That’s not to say that all sequels are bereft of creativity and innovation. they allow genres to evolve and improve. Grand Theft Auto 3, System Shock 2, Half-Life 2, Portal 2 all pushed the envelope. I really have no problems with sequels, as long as they’re not cookie-cutter, copy- and paste jobs that are made to extract a quick buck. Cage’s next game, Beyond: Two Souls will be out at some point this year, and will obviously make your head explode with all of its creativity. Because a 12 hour quick time event is innovation at its finest.