Sony buys inFamous developer Sucker Punch

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You wouldn’t really have noticed, with them making Sony exclusives for the last 12 years, but inFamous developer Sucker Punch Productions is an independent studio. Or at least it was. Sony’s announced its acquired the studio, adding it to the Sony WorldWide Studios stable. Of course, this move ensures that all future games from Sucker Punch will remain PlayStation exclusive.

“Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family,” said SCE WorldWide Studios boss Shuhei Yoshida. The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3′s history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year.”

"We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms,” said Sucker Punch’s Brian Fleming. “Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties."

"As a part of the Sony Computer Entertainment group we look forward to introducing more innovative content and providing consumers with exciting, new interactive experiences," he concluded.

Good news for Sucker Punch fans, because it likely means the studio will be given even more resources for its next game – which just happens to be a new Sly Cooper. Resistance and Ratchet and Clank developer Insomniac Games, also a long time Sony partner, has gone the other way, by going multiplatform. Their new game, Overstrike, will be published by EA for both the PS3 and Xbox 360.

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Last Updated: August 2, 2011

Geoffrey Tim

Editor. I’m old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time – they were capable of being masterpieces. I’m here now, looking for more of those masterpieces.

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