Earlier this year, Sony expressed its interest in expanding its digital library, in a way that not only gives gamers great downloadable titles, but also helps indie developers flourish. "As an industry, we have to support those smaller teams, and let them try out their ideas. Without doing so, the whole industry will stall, in terms of innovation," said Shuhei Yoshida, the boss of Sony Computer Entertainment.
If a neoGAF post is to be believed, Sony wasn’t just talking up a storm; it’s actively pursuing and building relationships with smaller developers.
Rubicon, the developer behind iOS title Great Little War Game, told neoGAF members that they already had a Vita version of their game ready, waiting for the device to hit the marketplace. How’d they manage to get devkits, then? â€œWe showed them our game, they liked it loads and thought it a good fit for their machine, so they sent us four kits. Gratis. Just like that. I know, never happened to me before either, but this has got to be good news for both devs and gamers. Unlike Nintendo, Sony now â€˜get it’,â€ he said of Sony’s generosity.
â€œBest of all, Sony are seriously pushing indies forward, so it’s [sic] AppStore should start filling up in the same way the iOS one has. Nintendo can learn a lot from [Sony’s] attitude.â€
This, I think, could be vital to the PlayStation Vita’s success; making it a device that plays smaller, more casual games as well as AAA hard-hitters makes the Vita something that’s more likely to accompany me on those rare moments when I actually leave the house.
Source : neoGAF
Last Updated: August 1, 2011