Overwatch is having a peculiar issue on console right now, where high level players are suspecting fellow rivals of using keyboard and mouse inputs to be much quicker at the reflex crucial title. It’s a discussion that caught the eye of game director Jeff Kaplan over on the Battle.net forums, where he weighed in on the difficulty with dealing with both Sony and Microsoft on the issue. According to Kaplan, both console makers need to ban support outright – or at least make it far more accessible to even the playing field.
“We have contacted both first-party console manufacturers and expressed our concern about the use of mouse and keyboard and input conversion devices, We have lobbied and will continue to lobby for first-party console manufacturers to either disallow mouse and keyboard and input conversion devices or openly and easily support mouse and keyboard for all players.”
He urged players to join in the conversation and make both Sony and Microsoft aware of the negative impact their in-between support is having for games such as Overwatch, but asked for it to be done in a constructive, respectful manner.
Right now keyboard and mouse support is extremely limited on both consoles. Sony allows the input for browser navigation and other system functions, while Microsoft increases their support in their growing bid to unify both the Xbox One and PC with their Play Anywhere program. The issue lies in devices that allow players to use these inputs in games never designed (or more crucially, balanced) with them in mind, which has serious ramifications for online competitive play.
Both Sony and Microsoft could perhaps look into ways of allowing games to lock out users not using controllers, or give developers a way of seeing what form of input players are using at a given time. This could, in the case of Overwatch, allow Blizzard to seed players into groups based on input alone. But while neither are a reality, it’s an issue that only has dire ramifications for players themselves.