Star Wars Battlefront didn’t have any form of voice chat over the limited beta this weekend, and I personally found it a bit odd. I often never make use of the in-game voice chat to communicate with my unknown teammates, but it is a feature I see some value in. That’s especially true in massive matches like Walker Assault, where playing the objective to key to winning. Too bad it seems, as the lack of voice-chat wasn’t something designed just for beta.
Instead, DICE have revealed that Battlefront features no in-game voice-chat on any of the three platforms by design. If players want to communicate while playing, they’ll have to fire up a third-party service such as Teamspeak, Skype or the party chats on both Xbox One and PS4. That’s fine if you’re jumping into a server with some friends in tow, but does absolutely nothing if you’re trying to reach out to the sometimes 20-player strong teams you’ll find yourself on.
And it’s a bit of a double-edge sword. On the one hand, Battlefront really does seem like more of a casual shooter, so not having to endure highly irritating mic chatter from someone who absolutely thinks you should uninstall the game is refreshing. On the other hand, not having some guidance on some of the more complicated game modes is a little detrimental to the experience. As I found in the beta, Walker Assault relies on teamwork, so not being able to advise my team on enemy positions was a bit chaotic.
Essentially what it comes down to is choice. With games that offer in-game chat there’s always an option to flip and switch and just mute it regardless. Those who then want to chat in-game are free to do so. Ripping that choice out of a game that needs a strong multiplayer community to thrive seems a little short-sighted. I don’t think it’s a dealbreaker on its own, but coupled with some of the other concerns players have about the Star Wars shooter could drive more away.
Star Wars Battlefront is out next month on Xbox One, PS4 and PC.
Last Updated: October 14, 2015