Ubisoft says Assassin’s Creed Origins DRM has “no perceptible effect on game performance”

3 min read


From reports, it seems some Pc gamers are having a tough time getting Assassin’s creed Origins to run at acceptable frame rates on their beefy machines. Anti-DRM advocates have been quick to lay the blame on the double-whammy of DRM that’s protecting the game from pirates right now.

Assassin’s Creed Origins not only utilises the beleaguered, uncrackable Denuvo (that’s been cracked to smithereens), but also VMProtect, which runs executable code within a virtual machine. According to crackers, it’s this second layer of DRM that’s causing the CPU performance when running the game to spike.

“Basically, Ubisoft have implemented VMProtect on top of Denuvo, tanking the game’s performance by 30-40 per cent, demanding that people have a more expensive CPU to play the game properly, only because of the DRM. It’s anti-consumer and a disgusting move,” said noted game cracker Volski to Torrenfreak.

Ubisoft, however, disagrees – saying that the CP hit caused by the DRM in imperceptible. Instead, the game is designed to use all of the available CPU cycles, to enable its living, breathing ancient world. Says Ubisoft in a statement to Gearnuke.

“We’re confirming that the anti-tamper solutions implemented in the Windows PC version of Assassin’s Creed Origins have no perceptible effect on game performance.

In order to recreate a living, systemic and majestic open world of Ancient Egypt, where players can witness all of its stunning details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin’s Creed Origins uses the full extent of the minimum and recommended PC system requirements here: http://forums.ubi.com/showthread.php/1759689 while ensuring a steady 30 FPS performance.

We’re committed to ensuring the most optimum experience possible for everyone, and we advise any players who may encounter performance issues on PC to check out support.ubi.com as there might be already a workaround or to contact us further explaining their issues so that we can solve them.”

As I said earlier this week, whatever the cause, the effects is that many people are unable to play the game properly, and that’s a shame.

Read  Balancing history and gameplay in Assassin’s Creed Origins

Last Updated: November 2, 2017

Geoffrey Tim

Editor. I’m old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time – they were capable of being masterpieces. I’m here now, looking for more of those masterpieces.

  • Admiral Chief
  • Admiral Chief
  • I’d like to point out where PR heavily worded this to not land them in trouble if it turns out to be true:

    “We’re confirming that the anti-tamper solutions implemented in the Windows PC version of Assassin’s Creed Origins have no perceptible effect on game performance.”

    They admit it does affect in some form, but just use perception as the buffer. Because perception is based on a point of view. It probably isn’t perceptible on their own hardware and test benches which are THE BEST AVAILABLE ON THE MARKET AT THE TIME.

    So it’s not a lie, it’s just not true for consumers who cannot afford such high spec.

    Also, any VM reduces your CPU performance. Full Virtualisation of CPU hardware is NOT A THING on user end machines. Even Intel i-series CPUs with built in virtualisation still cannot provide full CPU power to ANY virtualised system. Because that’s not how VM works. You don’t get full hardware access on a VM. I mean, you ever tried to run a GPU intensive anything from a VM? Go see how badly it utilises CPU and GPU power. Especially GPU since VM’s don’t really support hardware acceleration on GPU’s.

    But hey. Sure. Virtualisation as an overhead has no performance knock.
    Sure. Whatever.

  • Original Heretic

    Aaaaaaaand this is why we play on console.

    • MonsterCheddar

      Indeed. o/

    • Hammersteyn
      • MonsterCheddar


    • Ubisoft is notorious for screwing the games on everything. Then you get companies like Activision and Blizzard that polish their games to a tee and that is where PC shines.

      • Original Heretic

        PC always has the potential to shine more than console. Any console gamer who disputes that is a fucking moron.
        But I recall from my PC gaming days (granted, it was WAAAAAY back, at least a decade ago) that I always ended up being the poor git who experienced issues with my games.
        Console is just so much easier.

        • I would agree but I have a box with 3 broken Xboxes (RRoD) in a box somewhere telling me crap can happen with any system.

  • Alien Emperor Trevor

    It makes the game more cinematic.

  • Magoo

    Show me one PC gamer in the whole world, ever, who was happy with 30fps

    • It really depends on the game actually. A city builder game I barely notice when it dips below 30 for a bit. But racing games or action games… nope nope nope. 30FPS just looks… wrong

    • MonsterCheddar

      Bro, they are happy with nothing in life. 😛

    • Alien Emperor Trevor

      Me, I think. I have no idea what fps my games are running at most of the time. All I go with is “does it stutter badly?” if no, everything’s great.

      • Magoo

        If no, it’s not 30fps

      • MonsterCheddar

        You see? That is now where advanced age comes in. You stop giving a fuck. And if it stutters, you probably check if it isn’t your Parkinson’s shaking the table first.

        • Alien Emperor Trevor

          But I’ve stopped giving a fuck, so why would I? 😀

          • MonsterCheddar

            That’s actually true. XD

          • stopped? 0_O

    • Me ….. in 1990.

  • Hammersteyn

    At least the game is free of loot boxes.

    • MonsterCheddar

      Or they shudder so bad you can’t open them.

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