Wild shows the beauty and destruction of the natural world

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wild

Of the games shown at yesterday’s Sony’s Paris Games Week conference, Wild Sheep Studio’s Wild is easily one of the more intriguing. The studio is headed up by Michel Ancel, one of Ubisoft’s brightest stars and the creator of some of my favourite games and franchises; Rayman and Beyond Good and Evil.

“From the creator of Rayman and Beyond Good & Evil, Michel Ancel, WiLD is set in a land where humanity and nature are as one.

The world of WiLD is guided by the divinities of nature, where everything is alive with a purpose. A true survival game, players will experience the primal beauty and harsh destructiveness of the natural world and everything in it.

WiLD casts players in the role of a young and vulnerable male or female seeking to not only survive, but to discover their latent shamanic abilities.”

In the demo we were shown last night, the game is starting to look rather interesting – with a free, open world that has a focus on emergence gameplay. Funnily enough, it doesn’t seem too dissimilar to Ubisoft’s own Far Cry Primal, at least on the surface. I do, however, think that PlayStation 4 exclusive Wild is likely to take bigger risks.

By “becoming one with nature” players, as shamans, will be able to possess and then take on the form of many of the forest’s animals, adding different layers of gameplay as players assume animal forms.

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The only thing that has me worried about it all, of course, is that with Ancel and his team at Wild Sheep so busy in Wild – it means he’s likely devoting a little less time on Beyond Good and Evil, a game I suppose I should just give up hope of ever seeing. That’s if he’s still at Ubisoft at all, naturally.

Last year, when Wild was officially announced Ubisoft was very quick to say Beyond Good and Evil 2 was still being made.

“In many ways, [Beyond Good & Evil] is an inimitable game — it appeals to all generations of gamers and is an inspiration behind many of Ubisoft Montpellier’s past and future games,” Ubisoft told Polygon. “It’s still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of BG&E, they’re developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game. The entire team is excited about the direction this extremely ambitious project is taking, and we’ll have more to share later, as it progresses.”

Last Updated: October 28, 2015

Geoffrey Tim

Editor. I’m old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time – they were capable of being masterpieces. I’m here now, looking for more of those masterpieces.

  • Grand Admiral Chief SpaceNinja
  • (Umar) Must be Cipher

    Say what you want about Metal Gear Solid V, but when it comes to Emergent gameplay , it really shows every other game that follows that principle how it’s done. Emergent gameplay is where it’s at now, and if games can nail it like MGS V did, I don’t mind the shift in design to open-world. This looks awesome, and seems to present the player with numerous options…like attacking people as a bunny lol

    • What exactly was so emergent about MGSV? I really am asking.

      • Leave him alone, he’s a fanboy of everything! (Also wants to know…)

        • Hmmm

        • (Umar) Must be Cipher

          Watch the video above. Not fanboi’n. The gameplay design of MGS V really is top notch.

          • Hammersteyn

            I agree with you so much right now. How’s Dragon Age Heroes?

          • (Umar) Must be Cipher

            Dragon Quest Heroes? lol. It’s fun, but it’s VERY much pure hack and slash with tower defense thrown in the mix, but it’s fun, just don’t expect a deep game.

          • Hammersteyn

            Yes Heroes hahaha, Adding Disgea 5 to my wishlist

      • WitWolfy
      • (Umar) Must be Cipher

        Player options. It gave you a TON of ways to tackle a given scenario and it really gave players the freedom to explore and try different things. Watch this video, explains well why emergent gameplay is where it’s at.

        • WitWolfy

          MGS V the most repetitive game since Watch_Dogs.

          • (Umar) Must be Cipher

            Opinions 🙂

          • WitWolfy

            MGS V’s gameplay is the only saving grace of the whole game… That story incomplete story and one dimensional NPCs killed the whole game for me…

            I played MGS V being led to believe that I’d see BB becoming the villain we all heard ever since first playing MGS 1 (never played MG). Just to get a stupid twist in the end that renders everything you Venom did throughout 60 hours of copy and paste missions worthless. We never did get to take Motherbase to go and fight Cipher like Kaz said we would… What a let down… Do yourself a favor, play MGS 4.. Thats how you make a MGS game!

          • b1nd3r

            like the witcher 3…………

          • WitWolfy
        • Grand Admiral Chief SpaceNinja

          JC DENTON

        • Watched the video still not sure that this is the best example of emergent gameplay.To each his own I suppose. I will stick to telling people the best example of emergent gameplay is still to this day DayZ Mod followed closely by Minecraft.

  • Ir0nseraph

    Looks good, I just hope the bear doesn’t charge ala micro transactions for a ride.

    • HairyEwok

      You have X amount of spiritual take overs per day, if you want more you need to buy some.

  • Nikola

    Wow this is interesting, was not even on my radar!

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