With the Nanosuit finally acting like an actual combat enhancing aid in battle, instead of an energy draining parasite that fails during crucial moments, Crysis 2 finally succeeds in letting players feel like a Super soldier, something the first game was sorely lacking.

With New York serving as a battleground for the single-player campaign, there’s a surprising amount of verticality that the game has adopted. Rooftops and office blocks make for perfect sniping positions, while hostile Ceph forces are quick to utilise the buildings as escape routes or vantage points with which to attack from.

For most of the game, the AI is surprisingly formidable. Paramilitary groups are quick to group up and rush players while under attack, forming up on a players last known position, while using everything in their arsenal in order to win. Even when the odds are stacked against them, the intelligent AI will call in for reinforcements, resulting in some firefights that force players to adopt new methods of attack in order to survive.

The Ceph on the other hand prefer to ambush players, and later on in the game, utilise equipment with which to drain your suits power or expose you.

There are moments however when the AI becomes decidedly glitch, resulting in enemies attempting to hump their way through a wall, run around on the same spot or just completely ignore you when you’re standing right in front of them, although these moments are a rare occurrence.

Crysis 2 isn’t a punishing game, but it will make quick work of players who ignore all the options available to them, especially those gamers who are trigger-happy gun nuts.

Speaking of guns, Crysis 2 has a somewhat varied arsenal for players to tinker around with. Assault rifles make up the bulk of the weapons available in the game, with various stats that your HUD provides you with in order to determine its effectiveness.

Other plausible weapons, such as handguns, shotguns, grenades and sniper rifles are also prevalent, while more exotic weaponry such as microwave guns and machine gun tasers complete give gamers a ballistic taste of the future.

Weapons can also be moderately upgraded at any point in the game, provided that players have picked up the parts for them. Guns can be fitted with silencers or differing sights, resulting in on the fly customisation to suit any taste.

Clocking in at around 10 to 12 hours gameplay, Crysis 2 is a satisfying experience, giving players adrenaline pumping action sequences, while also providing them with some breathing space between objectives and missions.

Multiplayer helps extend the superb gameplay, by adding in some run of the mill maps and options with a few innovative ideas thrown in as well. While Crysis 2 borrows liberally from Call of Duty, with ranks, experience points and perks, the multiplayer maps instead focus on specific objectives that provide bonuses unique to the map itself, while customising your load-out and inventory is a crucial feature in order to gain a distinctive advantage on other players.

Capture the flag and King of the hill maps are available for multiplayer sessions, while certain game modes will balance out teams, such as sticking one side in nanosuits, and giving the opposing side better weapons, while extraction centers on players finding upgrades that benefits their entire team.

Last Updated: March 29, 2011

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Crysis 2
8.5

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