Big game releases shouldn’t be annualised says Take-Two
Take Two don't want to be the kind of game company who rush to publish a new game every year.
Take Two don't want to be the kind of game company who rush to publish a new game every year.
Using Kickstarter as a platform to launch games is a boon to developers and studios seeking to escape the requirements of big name publishers. But what happens when those giants express interest in Kickstarter?
Customers expect a fast, high quality customer service experience, and if you let them …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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