The game puts you into the helmet of Sergeant Matt Baker as he not only commands his squads through Operation Market Garden but also deals with some mental issues of his own.To be honest the game seems to be a semi rip-off of the Band of Brothers TV series.... The beginning of the story plays out in a way that reminds me heavily of some of the elements used in the "Lost" TV show and then pulls you back a few days, so that you have to play back up to that point.... One of the cutscenes went on for quite a while and by the time I would usually start itching to skip, I found myself sitting back and watching as if it was a TV show. I was pleasantly surprised to also find that the game was significantly longer than I had originally though and actually had me thinking the game was about to end on a number of occasions, only to have the plot thicken and the next mission begin. The entire campaign should take you around 10 hours to complete, depending on how you approach the missions but a second play through is definitely not out of the question considering that you can approach missions differently.... When it comes to the gameplay visuals however, you will find that there will be times when the game looks fantastic and then 10 minutes later you will be running around in a really bland area.... Basically, it is a camera that zooms in and slows the action down to show off the games realistic gore system, which often has grenades blowing limbs off of soldiers, if not tearing them completely in half. This concerned me when I first saw the videos but was pleasantly surprised to see that it only happens rarely, keeping it fun and allowing you to appreciate it, rather than abusing it to give the game an unnecessary action feel.... This does change the game significantly and be warned, if you are one of those hardcore players that likes to run in and jump like a bunny while simultaneously getting three headshots on three noobs, then this game is not for you.... By pulling your left trigger down you are able to tell the selected squad (such as the MG team) to set up in a certain spot and then by using the left trigger again and pointing at a group of enemies, you can order them to use suppressing fire so that you can get up to some flanking mischief.... All of this is done from your characters perspective and while you can also check the lay of the land in your menu, the fact that it relies on your own field of view means that it gets you very involved in the process and ultimately adds to the experience.... Everytime I ordered them to go upstairs, instead of doing the logical thing and walking up the stairs, they decided to do an entire lap of the building the other way, which just happened to be the side that all the Germans were firing from.... When playing with your friends, be sure to not throw grenades at them As far as controls are concerned, they took quite a bit getting used to and are fairly different to the control schemes found in most other shooters.... You can sit back on your coach while your squads are in cover and take some time to scan the battlefield, look for places to flank or a piece of cover to setup your MG42 and then when you are ready, rain hell down upon your enemies.... Gameplay: 8/10 [A great mix of action and strategy] Presentation: 8/10 [ It has it's ups and downs but still good looking overall] Sound: 7.5/10 [ Corrian, lay down suppressing fire!]
It seemed pretty clear to me from the word go that Brothers in Arms is not quite the same as games like Call of Duty and Medal of Honour. It definitely takes a pretty different approach, especially with regards to the command system so I don't know if I should think of it as the same type of game. When not looked at as a contender to COD, I think that this game is shaping up quite well. I never really got into the previous BIA game but this could hold my attention a lot more. The new gore system in this game is pretty crazy, but at the same time its something that I feel necessary and to be quite honest it's about time that we see something like this. If you haven't yet watched the video or can't at work, let me explain. When soldiers are hit with explosives the gore system will try and simulate any dismemberment or damage caused by the blast (and will usually slow down to show the gory details in slow motion). "Brother without Arms" maybe? While I think that the slow motion camera is pretty unnecessary and hopefully optional, I find that it is more engrossing to see effects like this because it captures the severity and realism of explosive weapons in a realistic light. The video also goes on to talk about the use of tactics as well as what they have done to engross the player in the experience. Check it out, it may just be your cup of tea.
Some folks are already referring to Code Vein as the Dark Souls of anime games, perhaps an unfair comparison for a new title that is seeking to revive the idea of over the top action that is coupled with a decent degree of trial and error in its gameplay.
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