Now that they’re on the right path, EA wants to make even more Star Wars games
EA seems to have found their Star Wars groove, and they're ready to "double down" on making new Star Wars games.
EA seems to have found their Star Wars groove, and they're ready to "double down" on making new Star Wars games.
The end times are officially upon us, as Electronic Art’s next big game is aiming to deliver the ultimate Star Wars space combat experience and not ring a few extra coins out of players in the process.
Forget about being a Jedi, because the coolest part of that franchise has always been a pitched dogfight in the unforgiving vacuum of space while the entire fate of the galaxy hangs in the balance. Star Wars Squadrons looks set to finally scratch that itch, and the end result looks more beautiful than a village of dead Gungans who have recently been introduced to the business end of a lightsaber.
So what’s next for Star Wars games? Over on ResetEra, a bit of clever sleuthing was done. Someone programmed a bot to scrape through the Internet and tweet anything new that pops up on the PlayStation store, and that bot dug up a definitely not meant for public knowledge yet scoop in the form of Star Wars: Project Maverick.
Guess who’s about to say hi to Star Wars 1313 in video game purgatory? According to sources familiar with the development on an ambitious Star Wars sandbox, EA’s stab at the franchise and a galaxy far, far away is pretty much dead.
EA is looking to change its image, from that of a power-mad corporation responsible for killing off many of your favourite studios to a friendlier and less greedy distributor of games. Is it working? That remains to be seen in the long run. One of the tricks up EA’s sleeves currently, is to focus on providing new games.
Still attemtping to fix the progression mess since launch, EA have increased the number of credits players can earn, as well as the amount of crafting parts dealt out daily.
A tale of two galaxies apart, Star Wars Battlefront II is a big stride forward in the right direction that's yanked strongly backwards by overly complicated and predatory business decisions.
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A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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