Archaic controls aside, Morrowind was an achievement not only in storytelling but in atmosphere as well. Harsh and unforgiving, the third core chapter of the Elder Scrolls made solitude a danger and the mountains menacing. Every layer of Morrowind managed to combine into something that few games were capable of being at the turn of the century: An experience. 16 years later, and it’s finally time to return to Vvardenfell. I’ve had my ass handed to me in the new PvP Battlegrounds arena, barely survived an Ashlander ambush and wiped out badly with a group of optimistic adventurers in the Halls of Fabrication. It’s good to be home.