Environmental puzzles look a lot more nuanced in Darksiders 3
The best feature that Darksiders incorporated into its open-world design of hack ‘n slash exploration? Easily the puzzles that wouldn’t be out of place in any Legend of Zelda game. Puzzles were brilliant head-scratchers, moments where players could breathe and rest their thumbs while they let their grey matter do the heavy lifting, or in my case, scream at an inanimate object in sheer frustration.