Elden Ring’s gameplay sounds like a big departure from the Soulsborne formula
Essentially, Elden Ring is designed to give players more options when dealing with threats, more so than even Bloodborne or Sekiro.
Essentially, Elden Ring is designed to give players more options when dealing with threats, more so than even Bloodborne or Sekiro.
Revealed at last night's Summer Game Fest kick-off show, developer FromSoftware has lifted the lid on the game after keeping dead quiet about it for the last two years. Not only did the new trailer show a healthy amount of in-engine footage, but also the biggest surprise of the night: A release date of January 21 for 2022.
Dark magic, danger around every corner of the Forgotten Realms and a big goblin bastard who deserves a proper kicking. Who ya gonna call? A quartet of adventurers who are up to the task and so steeped in the lore of fantasy, that at least one of them has two Zs in his name. That's Dungeons and/or Dragons right there!
Zombies! Parkour! Techland's sequel to the original Dying Light has been in development for a long time, and after experiencing a few road bumps along the way such as a lead creative being accused of various acts of badness and that small global pandemic that you might have heard of, it's full undead steam ahead.
Action, romance, and characters wielding powers that can rip entire cities apart if they're left unchecked, all visualised by a ton of anime style and attitude. What's not to love?
Behold! Six entirely new seconds of Elden Ring footage! That's triple a two-second tease, double a potential three seconds of new footage. and definitely less than a proper trailer which usually contains at least 120 ticks of the clock under normal gravimetric conditions of our comsic odyssey through the universe. Look, I have a wordcount to hit and I'm doing my best here.
Before you get started on Returnal, here's a few pointers to help you survive the long fight ahead of you.
What began with a neat trailer featuring more Ratchet & Clank: Rift Apart details, expanded into a full and dedicated State of Play last night as Sony dropped a whole lot more content for its upcoming June game. So far it looks like polished fun from the franchise: Great characters, plenty of whacky weapons, and a mission to save the galaxy from that Nefarious dude who is always up to the most evil of hijinks. Hijinks I say!
Your provider may run a credit check when you enroll in a new cell …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
Critical Hit is built on the idea that we are more than one thing. Are you a hardcore gamer who also enjoys a night out at the movies? Perhaps you’re a professional cosplayer who is searching for the perfect burger, or maybe you’re just interested in high-end tech and Netflix binging. Covering gaming, entertainment, tech and geek, Critical Hit offers information and critique from a staff of diverse, knowledgeable and fiercely opinionated writers.