Valve had ‘multiple’ Half-Life 3 projects that couldn’t bridge Valve’s desire for art to collide with technology
Half-Life 2’s episodic series was meant to flesh the world out further, to drive home the impact of the Combine and how humanity had been conquered by an insidious force. The right man in the right place at the right time could indeed make a difference, but after two episodes it looked like Gordon Freeman had lost his serendipitous talents.