One of the most ludicrous announcements to come from E3 was Nintendo’s new vitality sensor, which Nintendo president Satoru Iwata announced without actually telling us what plans for the device were. Seems that digging in to Nintendo’s back catalogue reveal that both the idea – and the device itself – aren’t exactly new.
Nintendo actually released a bio-sensor with the Nintendo 64 version of Tetris 64. The Japan-only device clipped on to the player’s earlobe, and increased or decreased the frequency of Tetromino drops according to one’s heart rate. After the Nintendo 64’s lifespan how many games had support for the device? Yup, just the one.
While the initial announcement of the vitality sensor may not have left you very excited, knowing how it could affect gameplay must have all of you quite giddy now though, right? Right?
No?
Ok, go about your business.
Source : Wired
Last Updated: June 9, 2009
V@mp
June 9, 2009 at 13:59
Remember playing the Wild Devine on Pc a couple of years
back that used the exact same thing.
Interesting, although not very practical for someone
like me who tends to get really worked up (instead of
calming down) when I can’t get something right :tongue:
easy
June 9, 2009 at 14:08
it could quite cool, especially for online play.
you can have a little indicator on screen showing you the the stress level of the guy you sneaking up behind just before you knife him.
meh… maybe not
V@mp
June 9, 2009 at 14:29
With the amount of hyper-active kids online,everyone
would just be staring at red screens 🙂
WitWolfyZA
June 9, 2009 at 16:18
or see the stress levels as yet another gamer sees his Xbox get the E74 error while playing COD4 … Yup I got E74’ed AGAIN last night… Sigh…. :cwy: