Ben Bateman from Real Time Worlds has tweeted some sad news this morning. Unfortunately their latest escapade, APB, has not been well received by the gaming community and as such they have had to call in the administrators to see if they can somehow save the company.
However that has proven to be an impossible task and as of right now Real Time Worlds is now more, there webpage has even been taken down.
Last I heard APB was now a free title for all to play until the servers get shut down but if you haven’t downloaded it already it’s more than likely the servers will be shut down before you get much gameplay out of it.
There was a sliver of good news however with a side project of RTW, MyWorld, being successfully sold off to a new company which saves some of the employees from the unemployment line.
I will forever remember the awesome APB party we went to at E3 but unfortunately as soon as they announced APB wasn’t coming to consoles I did start to lose interest in the title.
It’s a sad end to the developer who brought us the incredibly fun Crackdown.
Source: Ben Bateman
Last Updated: September 17, 2010
Steve Hofmeyr
September 17, 2010 at 09:09
Sad indeed.
BTW, when are we going to see a proper MMO on consoles? Huxley sounded promising but aparently it’s PC-only now.
Nick de Bruyne
September 17, 2010 at 10:21
Just to think…. right now… Realitime Worlds could have still existed, and we could have had a really awesome Crackdown 2 game. Instead APB was shut down, Realtime Worlds gone and a Crackdown sequel that was barely even something new.
Makes me sad
Karl Thomson
September 17, 2010 at 11:37
APB was such a labour of love, since its been in development for something like 5 or 6 years. It was originally pitched to Rockstar as GTA online, if I remember correctly.
Such a pity that APB was so average, and Crackdown 2 was a ctrl-c crtl-v game :/
doobiwan
September 17, 2010 at 13:09
They should have focused on making APB for console rather than PC. There’s far less competition and console gamers are actually used to paying money for their games…
riezo
September 17, 2010 at 14:08
I was jealous when I heard of APB. This was clearly more than just a project to them. The innovation that went into this title was outstanding.
Sad indeed. They may have been great devs, but their business model clearly wasnt solid.
Survival of the fittest I suppose.