Home Gaming After seven years and $240 million in crowdfunding, Star Citizen is still no closer to being finished

After seven years and $240 million in crowdfunding, Star Citizen is still no closer to being finished

2 min read
24
Star Nothing[3]

Seven years. Over $240 million in cash raised by fans. Plenty of promises.

Man, imagine having invested in the Star Citizen dream, only to wake up one morning and realise that you paid several hundred dollars for a digital spaceship which can only be flown in a game that isn’t even a shell of the universe that you were promised. Star Citizen isn’t anywhere close to hitting the lightspeed switch and finally crossing the finish line, let alone worthy of its current alpha status as feature creep and too much ambition continue to hobble what could have been the return of the space exploration genre in grand fashion.

According to a damning article over on Forbes, the future does not look good for developer Cloud Imperium and its boss, Chris Roberts. Money is tight even with the sale of more spaceships, with developers on the project being tasked to spend their time on alpha demos that are designed to keep the current player base happy, instead of working on the core game itself and the Squadron 42 single-player campaign that features plenty of star power.

“As the money rolled in, what I consider to be some of [Roberts’] old bad habits popped up—not being super-focused,” said Wing Commander IV producer Mark Day, of his experience working on Star Citizen in 2013 and 2014.

It had got out of hand, in my opinion. The promises being made—call it feature creep, call it whatever it is—now we can do this, now we can do that. I was shocked.

The current scope of Star Citizen doesn’t look good. Roberts originally promised a game which would feature a hundred star systems to explore, but as of the time that this post was published, not a single complete one exists.  The Forbes article also mentions how time and effort is directed into areas that don’t require an insane degree of detail, as Roberts frequently tasks his team with polishing up details which the majority of players will never notice:

Former employees say Roberts gets involved in the smallest details and pushes huge and complex investments in areas that are not worth the effort. At one point, one of the company’s senior graphics engineers was ordered by Roberts to spend months, through several iterations, getting the visual effects of the ship shields just right. In addition, workers have had to spend weeks on end making demos so that Cloud Imperium can keep selling spaceships—and raising more money.

The future doesn’t look rosy for Star Citizen, as the game continues to descend deeper and deeper into feature creep and incompetent micro-management that holds it back according to the Forbes post which is well worth a read. Squadron 42 is expected to release a beta in 2020, but if the last seven years are any indication of what to expect, I wouldn’t hold my breath waiting for it.

Last Updated: May 7, 2019

24 Comments

  1. I am in this for like $65 IIRC. So all I can do is to wait it out really.

    I think the chance of this being a good game is probably like 15% if I have to guess.

    Reply

  2. Graeme Norval

    May 7, 2019 at 12:19

    It’s bad enough that Roberts is continuing to get people to pay money for a game that will never be released in anywhere near its promised state, but seems especially poor because it is juxtaposed with the crowdfunded efforts of fellow space-sim pioneer David Braben, who received far less money from crowdfunding but has managed his business effectively and released fully featured Elite Dangerous, which has already been ported to consoles and is several expansions into its life cycle.

    Reply

    • Graeme Norval

      May 7, 2019 at 12:19

      Whenever I make this point, many Star Citizen fans are quick to point out that Star Citizen is a massively more ambitious game that Elite Dangerous, and that when SC gets released it will make Elite seem laughable by comparison, but they fail to see that the comparison is not between what Elite Dangerous is and what Star Citizen was promised to be, but between what Elite Dangerous is and what Star Citizen is, which is an empty shell of an alpha release, despite a much longer time in development and much more money being spent on it.

      Reply

      • Pariah

        May 7, 2019 at 12:26

        It’s funny that this may *seem* like shots fired, but really it’s just fact. Which is rather more scathing than the words themselves.

        Reply

      • R1ker

        May 7, 2019 at 13:40

        This is a very good point you make. I originally backed back in 2012 as my interest actually was to play squadron 42. Did not care much for the online part. And as you said – Elite can be played. A completed game that receive regular updates. I think Star Citizen should have released a much smaller but complete game and then add more content later on.

        Reply

  3. Frik van der Hewerskink

    May 7, 2019 at 12:40

    Guys it’s a pyramid scheme

    Reply

    • HvR

      May 7, 2019 at 12:49

      No a pyramid scheme at least pays out the first few backers

      Reply

  4. CrAiGiSh

    May 7, 2019 at 12:48

    Ouch …

    Reply

  5. Stan

    May 8, 2019 at 01:30

    Plus the engine cant do anything like the job needed to enable the game as sold to be developed with it. Talk about building a house on sand.

    Reply

  6. Joe Blobers

    May 8, 2019 at 08:29

    Thanks guys for all your hard work copying/pasting each others. “drama” are a free advertising source.

    Enjoy the bashing comment section 🙂

    Reply

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