Home Gaming Amy Hennig – AAA development an unwinnable arms race

Amy Hennig – AAA development an unwinnable arms race

3 min read
135

Crunch time

I have a lot of respect for Amy Hennig. She’s worked at Crystal Dynamics, Naughty Dog and now EA. She has 20 years of AAA console game development experience, most of it at a very high level, and her games have generally been beloved experiences. She really knows what she’s doing, or so it seems. But you know when developers talk about “crunch” and how bad it is as part of an industry? It’s way way worse than I ever imagined.

I’ve worked in some crazy deadline-oriented jobs. We would hit crunch time that might involve pulling an all-nighter or two, or perhaps working 12-15 hour days for a week or so. But to hear her describe it, it’s not just a crunch period, but a way of life.

The whole time I was at Naughty Dog – ten-and-a-half years – I probably, on average, I don’t know if I ever worked less than 80 hours a week. There were exceptions where it was like, ‘Okay, let’s take a couple of days off,’ but I pretty much worked seven days a week, at least 12 hours a day.

I love the incredible games that Naughty Dog can create, but wow, that’s insane. No one should work like that – this sounds like Industrial Revolution factory labor situations. And sure, contracts are different and people could probably choose not to work like that, but can they really? If you don’t crunch with everyone else, why would they keep you on projects, why would they value you? Unfortunately, it can have dire consequences.

There’s people who never go home and see their families. They have children who are growing up without seeing them,” she said. “I didn’t have my own kids. I chose my career in lots of ways, and I could be single-minded like that. When I was making sacrifices, did it affect my family? Yes, but it was primarily affecting me and I could make that choice. But when I look at other people… I mean, my health really declined, and I had to take care of myself, because it was, like, bad. And there were people who, y’know, collapsed, or had to go and check themselves in somewhere when one of these games were done. Or they got divorced. That’s not okay, any of that. None of this is worth that.

We have to get our act figured out as an industry, and the problem is that the ante keeps getting upped… It’s an arms race that is unwinnable and is destroying people.

Personally, I blame all of us. I’ve always loved marathon games, but they were usually JRPGs. I could play Final Fantasy for 100+ hours to enjoy the full experience. But you know what, I could also enjoy shorter games, playing them over and over again because they were so well crafted, such fully formed experiences – it’s like reading a book again. Sure, you might know the story, but you read it again to find something new in it for yourself. Now, it’s all about extra game modes, longer stories, larger worlds, even if the game doesn’t necessarily suit it.

When you go to pitch a game like this, it’s like, ‘Well it better have this many hours, and you’d better have this mode, and you’d better do this.’ Or we could go, ‘You know what, we’re gonna make the best fucking six hour game you’ve ever seen. And that’s all it is. And could you please make that $40?’

We’re definitely at the point where something’s gotta give…

[…] I mean, Uncharted 1; a ten-hour game, no other modes… you can’t make a game like that any more.

That’s sad, actually. I am all for studios offering amazing experiences, but if it’s at the cost of families, the cost of developers’ health? If we are cutting down the possibility of having some incredible albeit shorter experiences because they aren’t going to be commercially viable if they aren’t padded with extra length or modes? There’s obviously a big problem in the industry, and it’s only a matter of time before it all comes to a head.

Last Updated: October 7, 2016

135 Comments

  1. Purple_Dragon

    October 7, 2016 at 08:08

    I don’t know about blaming the gamers for this. That’s a cop out. How about being more efficient in the companies? Managing people properly, decreasing “scope creep” etc?

    I work in business software and I’ve worked in companies where I had to work 7 days a week, but that was bad management. I’ve worked in other companies where this is not a problem.

    If you want to cut down on game times then please cut the prices.

    I don’t agree with this article at all.

    Reply

    • Pariah ???

      October 7, 2016 at 08:09

      You have no idea. Software development doesn’t even scratch what we creatives have to go through. And that barely scratches what the gaming industry has become.

      Reply

      • Purple_Dragon

        October 7, 2016 at 08:13

        I realise it is not the same, but it’s clear games are badly managed.

        Reply

    • Pariah ???

      October 7, 2016 at 08:12

      And my word aren’t you just a prime example of the problem.

      Reply

      • Purple_Dragon

        October 7, 2016 at 08:13

        Shame boo-hoo.

        Reply

        • Pariah ???

          October 7, 2016 at 08:14

          wow.

          Reply

          • Purple_Dragon

            October 7, 2016 at 08:16

            Haha sorry, just rather generalised saying I’m the prime example of the problem.

      • BakedBagel

        October 7, 2016 at 09:39

        What problem?

        Reply

    • Dutch Matrix

      October 7, 2016 at 08:19

      The sad reality is that these people work for a person that loves a good looking income statement more than he does his neighbour/co worker.
      And in a way, we as gamers are responsible for this. We want the awesome Uncharted games, the attention to detail so that not one thing is out of place on a level. Go look at the furore that erupted when Skyrim was released. “THey dumbed down Oblivion!” and so on and so forth.
      How much time do you think it takes to make a game that is deep, has plenty to do and still remains a great thing to play? The Mass Effect ending also comes to mind. EA had to develop a new ending because we as entitled whiney little bitches weren’t happy with what we got.
      Yes, poor management is to blame albeit partly.
      But would you, and the rest of the world (think of the social platforms like Twitter et al.) be happy if it adds, say, six more months to a games release, if it meant that developers can go home to their families and such at a reasonable hour?
      With all respect, go read the article again, then read the part of divorces happening, people checking in to Lord knows what to deal with the pressure.
      Then think if that video game you played is really worth someone’s marriage or their mental health.
      It is bad out there, and I can’t rightly say that we as gamers do not have a part in it.

      Reply

      • Purple_Dragon

        October 7, 2016 at 08:30

        No, I hear what you are saying. Perhaps I am being a bit aggressive. I am not saying I want it out 6 months earlier. The article says shorter games will be better. But I am saying it could be managed and like you say be fine adding 6 months to a game time. I am all fine with that.

        That is what I am saying, it is really down to the games company. Like you say they are chasing the buck at the expense of employee health.

        Yes, perhaps gamers have some role to play. But I am saying you can’t blame gamers for companies treating their employees like that.

        By the way I don’t think cutting down game times will make companies treat their employees better.

        Reply

        • Dutch Matrix

          October 7, 2016 at 08:48

          I’m thinking more in line with supply and demand. A company that cannot meet the customer demand cannot and will not survive in a free market.

          That demand does come from us, the paying public. Where does it leave the evil manager?

          Reply

          • Purple_Dragon

            October 7, 2016 at 08:51

            Yes, that’s fair enough.

          • BakedBagel

            October 7, 2016 at 09:48

            Dutch.

            I have a question, im not wanting to start an argument.

            But are the people who purchase the new iphones the ones to blame for the poor working conditions at foxconns factories?

          • Dutch Matrix

            October 7, 2016 at 10:04

            Well, as long as the public is willing to buy the phones and pay good money for them, then yes. The income statement will look good, and the bosses will be happy. Who then cares about some poor slob in an assembly line?
            But hurt the money, and I believe the working conditions can change.
            Sadly my friend, we live in a world where we cannot count on the good of a person/manager anymore.
            The Good Book rightly states: The Love of money is the root of all evil…

          • BakedBagel

            October 7, 2016 at 11:11

            Does this not fall on those who *make* the phones?

            If you have a scenario where im offering a service or device that you want. Its up to me as a supplier of that service to make sure that the way im acquiring or building that product is ethical etc etc etc.

            If you *offer* a service, thats on you. Not the person wanting that service.

            I dont believe its up to the customer to hold that company to standards. Thats the job of Ethic commities and HR. and or Govn.

          • Dutch Matrix

            October 7, 2016 at 11:27

            And leaving ethics in the hands of any government et al is doing such a stellar job, amirite? (Not fighting, just stating the obvious.)
            If you wait on anyone else to start doing the right thing, you might have a bloody long wait on your hands.
            Consumerism, andor the “I wants” by all of us, myself included, causes us to turn a blind eye to the plight of others.

          • BakedBagel

            October 7, 2016 at 12:40

            What im getting at is, it should not be the customer to blame for a companies bad production, bad anything to be honest, unless the customer states “I want those phones made in the foxconn factories” The customers make 0 business decisions. absolutely 0. So now why does the “blame” fall on the customers hands?

            Are people going to start blaming the customers for massive mobile data costs for eg?

          • Dutch Matrix

            October 7, 2016 at 13:15

            You walk into a bar. You find the bartender mercilesly kicking a dog.
            Do you:
            A) Proceed to buy a beer and support the establishment
            B) Kick the bartender in the nuts, save the dog and tell all your drinking buddies to never go to that place again?

            Customers do not make business decisions. Yes. But we do influence those decisions. By handing over our cash for the latest Iphone in droves, we are saying to big business: We do not give a shit on how the latest and greatest gadgets are produced and at what human cost. Just gimme gimme gimme.

            As to your data question: If customers say no to expensive data, then prices will go down. It’s High school business economics.
            We keep on throwing our money at high priced data, what incentive or motiviation if you will, is there for suppliers to lower costs?

            Consumer boycotts is where it is going to be at. But good luck organizing that in an era where we care more about the pixels on the screen than the poor guy facing a divorce because he cannot go home because we demand!

            Sigh. Look, this is my final say on the matter. Clearly you are not
            seeing my point and will not, nor will you convince me otherwise.

          • BakedBagel

            October 7, 2016 at 14:15

            The actions of one person no matter how good or bad wont change the actions of those less informed.

            Especially with games, i have been voting with my wallet. I dont pre-order and i hold my cash.

            What has my action alone done to change the current gaming scene. Absolutly fuck all.

            My point was not to change your mind or convince you.. But authors should stop blaming the consumers of products and start taking the companies to task. dare i say journalism?

            >Publisher imposes deadline
            >Devs push to deadline
            >Journo’s blame gamers for demand.

            Fucking laughable.

  2. Dutch Matrix

    October 7, 2016 at 08:08

    Nope.

    Reply

    • Pariah ???

      October 7, 2016 at 08:10

      A balance sheet that caters to a nation of self entitled gamers who think they deserve the world x 10.

      Reply

  3. konfab

    October 7, 2016 at 08:13

    No one is forcing those developers to work like that. They do it because they want to.
    I am sure many developers would sell their cat’s tail to work at a place like Naughty dog.

    Reply

    • Pariah ???

      October 7, 2016 at 08:14

      wow. Yeah, nobody is forcing them to. Except, that they think they’re doing something cool, and get forced into those deadlines and crazy work schemes by publishers looking to make more money by squeezing more out of every single person.

      And if they don’t. Where are they going to find work?

      Or would you rather they live on the streets?

      Reply

      • R4ziel

        October 7, 2016 at 08:16

        If everyone at the company say that they need more reasonable times to work, the publisher won’t be able to force them into anything because there won’t be a game without people making it.

        Don’t you think the 12 hour crunch time days constantly is affecting game quality in the long run? No one can be creative when forced like that!

        Reply

        • konfab

          October 7, 2016 at 09:31

          They seem to be doing ok…

          Reply

      • HairyEwok

        October 7, 2016 at 08:55

        And that is why Indie Developers are popping up left, right and center.

        Reply

        • Pariah ???

          October 7, 2016 at 08:57

          Only to find out that it’s just as bad there. Except instead of the publisher dealing with the public, you as a dev have to.

          Just look at Sean Murray. Or Notch. Or that dude that made Fez (Phil phish?). Which only makes it worse.

          Working at a AAA studio is easier. Sad to say.

          Reply

      • konfab

        October 7, 2016 at 09:31

        Benefits:

        Medical, dental and vision benefits
        Flex-spending account (For Health and Child Care)
        SONY USA 401KPlan
        Basic Life Insurance, AD&D insurance & Additional Life Insurance
        Short-term (STD) disability insurance & Long-term (LTD) disability insurance
        Met Law Voluntary Legal Plan
        Employee assistance plan (EAP)
        Paid vacation, post-project & holiday office closures and sick days
        Relocation Assistance

        Perks:
        Stocked Kitchen with fresh fruit, breakfast, snacks and more
        PlayStation Perks Card (various discounts on things such as food, clothes, and vacations)
        Free Monthly Sony CDs
        Discounted Sony Games
        Free Sony Studios Movie Screenings
        Sony Store Discounts
        Naughty Dog Daily Raffles
        Yoga classes
        Soccer groups
        Biking to Work/Parking Cash Out Program
        Naughty Dog Employee Referral Program

        Reply

        • Phaezen

          October 7, 2016 at 10:39

          On the other hand, non of those are usable when you are living at the office 6 days a week

          Reply

          • konfab

            October 7, 2016 at 11:10

            The well stocked kitchen is there for that reason ^__^

        • BakedBagel

          October 7, 2016 at 11:12

          Yoga classes?

          wtf. I have free tea at my office, thats about it.

          Reply

  4. Purple_Dragon

    October 7, 2016 at 08:14

    Oh shame, bad gamers for wanting games.

    Reply

  5. R4ziel

    October 7, 2016 at 08:14

    I feel blaming the gamers for this is bad, there is no way we can set their deadlines and force them to work like that.

    The problem is the hype. Everyone wants to reveal their game as soon as possible to get the hype going so that everyone knows everything about the game when it comes out 5 years later. Why not just develop the game, work normal hours, not strain yourself to the point where it affects the game’s quality, and then when you are a month or two away from release you reveal the game and start the hype train because you have alot more to show, as well as a solid release date.

    Imagine a world where we didnt know everything about a game 1 year before it gets close to release? Like you wake up one day and boom, steam now shows you there is a new game that you know nothing about, a AAA title you havent even heard a mention of. Would you not rather play that than the new Call of Duty that you know everything about?

    I know I would

    Reply

    • Purple_Dragon

      October 7, 2016 at 08:15

      Yes, thank you for the lucid comment.

      Reply

    • Pariah ???

      October 7, 2016 at 08:16

      Yeah. Gamers demand more and more info, years before a game is released. GAMERS. If gamers didn’t demand as much as we demand, companies COULD do what you’re proposing. But Gamers do demand. Because, like that purple cunt below, they’re self entitled pricks.

      Reply

      • Purple_Dragon

        October 7, 2016 at 08:17

        Haha, when all else fails revert to name calling.

        Reply

      • R4ziel

        October 7, 2016 at 08:18

        But to demand something you have to know about it correct? So what if say Treyarch is making a new game rright now, you would not know about it, so you can’t demand anything! Now tomorrow you wake up and they have posted all the media you were used to over a year period. You now have a month to consume that and build the hype, by the time the game releases you are super excited and more likely to buy it

        Reply

      • Hammersteyn_hates_Raid0

        October 7, 2016 at 08:20

        Without info we could have another NMS

        Reply

        • R4ziel

          October 7, 2016 at 08:22

          No mans sky was a failure because of all the hype and marketing. If it released without you knowing anything about it, you would have no expectations. Would that not have made it a decent game?
          PS : I have not played NMS, just heard the game is alright if you don’t compare it to the marketing material

          Reply

          • Hammersteyn_hates_Raid0

            October 7, 2016 at 08:30

            But we did know some things about it, as well as things promised in interviews.

          • Admiral Chief

            October 7, 2016 at 08:30

            Also, game should not have had AAA pricing

        • Dutch Matrix

          October 7, 2016 at 08:26

          Boet, all the info in the world will help nothing if it is all lies…

          Reply

          • Hammersteyn_hates_Raid0

            October 7, 2016 at 08:29

            Yes they are lies, but if they gave us a sheet with all the features there would be a lot less people that bought the game, instead we have Murray saying yes in the most awkward way in interviews

          • Dutch Matrix

            October 7, 2016 at 08:31

            Boet, that sheet you want so badly would have been just what they said the game would be. Lies can be written down too.

          • Hammersteyn_hates_Raid0

            October 7, 2016 at 08:34

            But then gamers can hold it up as evidence when the request for refunds roll in

          • Dutch Matrix

            October 7, 2016 at 08:40

            Have you had your coffee yet? 🙂 Explain to me: Why if I told you I am dating Cindy Crawford (which would be a blatant lie) would I put down in words I am NOT dating Cindy Crawford? Contradiction is a bad thing.

          • Hammersteyn_hates_Raid0

            October 7, 2016 at 08:45

            Don’t need coffee to know that lying is bad and that you can be held accountable for blatantly lying to customers

          • Alien Emperor Trevor

            October 7, 2016 at 08:48

            No, it’s your fault for wanting to know what the game is before buying it!

            Trendy gamer-blaming logic 2016.

          • Hammersteyn_hates_Raid0

            October 7, 2016 at 08:54

            XD

          • HairyEwok

            October 7, 2016 at 09:02

            Well there’s the videos and him actually speaking about the features that aren’t in the game so technically speaking the gamers do have that “paper sheet”, hence why there were so many refunds even though they played well over the refundable time period.

    • Mr_Pops

      October 7, 2016 at 12:10

      This right here. The hype culture is destroying so many facets of gaming.

      Reply

  6. VampyreSquirrel

    October 7, 2016 at 08:19

    Wow, I couldn’t work like that.

    I have a friend that is a programmer for some or other company in the States, and he can easily work up to 126 hours a week. I don’t know how they do it. He’s single because his girlfriends don’t like his working hours, and he just keeps working those hours. It’s not like he can’t get another job, he has been offered better jobs at other software firms, but he just likes where he is.

    I’ve done a lot of 18 hour days for work, and won’t do it again if I can help it.

    Reply

    • Admiral Chief

      October 7, 2016 at 08:29

      12hr workday once in a while, perhaps, and only if in massive project, or if drama.

      Else, I’d gtfo

      Reply

      • VampyreSquirrel

        October 7, 2016 at 08:50

        The odd long day is acceptable, they happen, but constantly for weeks or months… NOPE!

        Reply

        • Alien Emperor Trevor

          October 7, 2016 at 08:51

          The worst part is… then they don’t get paid overtime either. And also because most are actually contractors & not permanent employees, once the game is out the door their contract is over.

          Reply

          • VampyreSquirrel

            October 7, 2016 at 09:17

            I’m a permanent employee and I don’t get paid overtime. If the client won’t pay our after hour rates, then I don’t get overtime.

          • Alien Emperor Trevor

            October 7, 2016 at 09:32

            So am I & neither do I – ever. But the nice thing is if I need an hour or two during a working day to get something done, it’s not a problem. So there’s a balance.

          • Admiral Chief

            October 7, 2016 at 09:37

            Exactly, and then I take time off for time overspent.

            BALANCE IN THE FORCE

          • VampyreSquirrel

            October 7, 2016 at 10:20

            Same

    • miaau

      October 7, 2016 at 08:57

      For years, I did the following:

      Arrive at office Just before 7. Leave around 17:30. Go home, eat supper with the wife. Wife falls asleep. Work till midnight. Difference for me? I was part owner of the company. It was hell, but I felt there was something there for me. And there still is.

      Problem now: Even the thought of doing that again scares me. I am burnt out. I still work a lot of hours, but more controlled and not as intense as that.

      Reply

      • Alien Emperor Trevor

        October 7, 2016 at 09:00

        But that’s the thing – if you feel you’re getting something out of putting in all those hours, and you’re happy to do it – that’s good. But if as part-owner you forced an ordinary employee to do the same & didn’t reward them for that extra time, that’s bad.

        Reply

        • Pariah ???

          October 7, 2016 at 09:00

          Bad? yes. Global industry standard? Yes.

          Reply

        • miaau

          October 7, 2016 at 09:02

          That is true. I do, however, expect people under me to work the job, not the clock. And some people just cannot seem to understand that.

          Also, and this gets me, if someone, as a professional working person, looks at a piece of work (say, to move that pile of rocks from there to there) and gives an estimate of the time, I expect some sort of aherence to that estimate. Yes, we all make mistakes of that nature, then own up to it and we discuss it. But to just be 200% over time budget that employee decided on and the answer is “The job took that long” does not make me happy

          Reply

          • Alien Emperor Trevor

            October 7, 2016 at 09:06

            Yes, there is a balance to it all. It’s exceedingly annoying to work with a strict clock-watcher type.

            We had our Xmas function at Canal Walk the one year, next day one guy came in and asked for petty cash for his R10 parking receipt. Then got upset when I laughed at him & asked if he was serious… and then told him to go away when he said he was.

          • Pariah ???

            October 7, 2016 at 09:07

            People like that are the reason large corporates have so many stifling rules.

          • miaau

            October 7, 2016 at 09:09

            Um. Um. Yes, go away.

            People want more money, promotions and so forth. Show that you can do the promotion work BEFORE you get it. That is how it works.

      • VampyreSquirrel

        October 7, 2016 at 09:17

        Makes a massive difference if it’s your (or partly your) company. But if it’s not your company, and you get paid and treated worse than dirt, then working like that will screw you up so badly.

        Reply

        • miaau

          October 7, 2016 at 09:22

          yes, but as a manager, for example, I also want to hire the cheapest staff that can do the job in the most efficient way. Balance there as well.

          Reply

  7. Hammersteyn_hates_Raid0

    October 7, 2016 at 08:20

    This after she starts working for EA? What a coincidence.

    Reply

    • Admiral Chief

      October 7, 2016 at 08:28

      xD

      Reply

  8. Ottokie

    October 7, 2016 at 08:29

    80 hours a week… That has got to suck big time.

    Reply

  9. Original Heretic

    October 7, 2016 at 08:32

    It sounds like the gaming industry is just like anything else in the entertainment business. It’s long hours and it’s stressful.
    Shooting a movie is very much the same, doing a stage show is VERY much the same. You set a deadline and the closer you get to it, the harder the work gets.

    People on the outside can bemoan it from all angles, but the consumers are demanding a product that they are going to love. And doing that means blood, sweat and tears.

    Is it right that people have to work like that and be treated like that? In no way, shape or form.

    There is, unfortunately, no easy solution to this whatsoever.

    Reply

  10. Hammersteyn_hates_Raid0

    October 7, 2016 at 08:33

    AAA gaming is gonna disappear up it’s own ass. Why? Preorder my next comment to find out why

    Reply

    • R4ziel

      October 7, 2016 at 08:37

      *Preordered*

      Can we please have more info now, I can’t wait for another day to find out why, what if the Apocalypse happens and we have no idea why this will disappear?

      It won’t be a bad thing if AAA sequels, sorry I mean AAA games, disappear and leaves the field open for more diverse studios/games.

      Reply

    • Alien Emperor Trevor

      October 7, 2016 at 08:47

      I’m waiting for RNG preorder DLC, just like people get with MTs.

      Reply

      • Hammersteyn_hates_Raid0

        October 7, 2016 at 08:59

        So stupid

        Reply

  11. Alien Emperor Trevor

    October 7, 2016 at 08:40

    I don’t blame all of us. That’s bullshit. What power do we, as gamers, have over working conditions at AAA studios?

    I blame the AAA games industry – their annual sequels lead directly to this, and thankfully I think they’re slowly starting to realise that it’s not good for anyone, and their shareholders want rapid return on investment which means churning out games quickly. And then they put all that pressure on developers.

    I get it, making big AAA games takes money, and more complicated to make than ever, so time is an issue – but that’s THEIR issue. I’m perfectly happy to wait years for a new game or a sequel. I backed Star Citizen in 2012 and I’m not impatient about how long it’s taking.

    I don’t want people making games for my entertainment working 80 hour weeks any more than I want my clothes made in sweat shops.

    Reply

    • Hammersteyn_hates_Raid0

      October 7, 2016 at 08:44

      Exactly! Just look at Blizzard, they release sequels years apart instead of chocking us to death with the same annual repetitive sludge every single year.

      Reply

    • BakedBagel

      October 7, 2016 at 09:41

      Remember its easier to blame gamers than the publishers who hand out free shit 🙂

      Reply

  12. Original Heretic

    October 7, 2016 at 08:46

    Looking at all these comments here, this looks like an early version of the FFD.

    Reply

    • Ottokie

      October 7, 2016 at 08:46

      xD

      Reply

    • Pariah ???

      October 7, 2016 at 08:58

      I loled XD

      Reply

    • miaau

      October 7, 2016 at 08:59

      Clearly, you are wrong or you are right.. I see no basis for you argument at all. No fact checking, no backing up of your opinion with examples or accounts.

      At best, this is anecdotal.

      I feel bad, but I must disagree with your viewpoint.

      Reply

      • Pariah ???

        October 7, 2016 at 09:00

        HOW DARE YOU?!

        Reply

      • Alien Emperor Trevor

        October 7, 2016 at 09:00

        I disagree that you must disagree!

        Reply

        • Pariah ???

          October 7, 2016 at 09:01

          HOW DARE YOU TOO??!

          Reply

          • Alien Emperor Trevor

            October 7, 2016 at 09:01

            I DOUBLE-DARE!

          • Pariah ???

            October 7, 2016 at 09:02

            *AUDIBLE GASP*

          • Original Heretic

            October 7, 2016 at 09:04

            As opposed to an INaudible gasp? Is..is such a thing even possible?!?

          • Pariah ???

            October 7, 2016 at 09:05

            *inaudible gasp*

            Yes?

          • Original Heretic

            October 7, 2016 at 09:07

            I’m trying to think about it, but every time I consider trying to DO an inaudible gasp, I feel like I might choke.

            Or as in an inaudible gasp just a deep, silent intake of breath. https://uploads.disquscdn.com/images/77bedf14fe92109688ee0d43bfde226927c75dee405392ab6f9c2cd626a259e6.jpg

          • Alien Emperor Trevor

            October 7, 2016 at 09:08

            We dare to confuse!

          • Pariah ???

            October 7, 2016 at 09:08

            Confusing?

            THIS

            IS

            LAUGHTER!

          • Original Heretic

            October 7, 2016 at 09:11

            Still trying to do an inaudible gasp. Shit aint working. I might break either my throat or my lungs if I keep trying it.

          • Pariah ???

            October 7, 2016 at 09:12

            Open mouth wide, barely breath in, voila! inaudible gasp.

          • Original Heretic

            October 7, 2016 at 09:14

            But if I do that, I get paranoid.

            What if the naked invisible man comes along? He’ll take one look at me doing that and think….

            https://uploads.disquscdn.com/images/a9a408c9436e00bc27a07bfcf5144fd8663a1ade9f0bb9f05a74d0c1f47d70ed.jpg

          • Pariah ???

            October 7, 2016 at 09:15

            You have a strange imagination…

            I like it.

            Not that specific thought though, that’s pretty rough. XD

          • Original Heretic

            October 7, 2016 at 09:16

            That particular thought is disturbing me so much right now, I feel the need to keep my mouth closed for as long as possible.

            Damn, gonna have to get soup for lunch.

          • Pariah ???

            October 7, 2016 at 09:17

            White creamy soup?

          • Original Heretic

            October 7, 2016 at 09:18

            Ooooo, yeah, that sound really ni- ……

            Waaaaait a minute…..

          • Alien Emperor Trevor

            October 7, 2016 at 09:19

            Well on the plus side, you’d know he’s there. Imagine how creepy it would be if you didn’t. And he’s just watching you.

          • Pariah ???

            October 7, 2016 at 09:20

            Why do you have to make everything about you?

          • Alien Emperor Trevor

            October 7, 2016 at 09:20

            Paranoia makes me strong!

          • Original Heretic

            October 7, 2016 at 09:21

            No, in that scenario, I’d prefer it if he just watched, thanks.

          • Pariah ???

            October 7, 2016 at 09:22

          • Original Heretic

            October 7, 2016 at 09:24

            See? His mouth is wide open. Another target for sick minds.

            *shudder*

          • Alien Emperor Trevor

            October 7, 2016 at 09:25

            And see how his lips purse at the end there…

          • Original Heretic

            October 7, 2016 at 09:27

            So he must be enjoying it. Putting the GRRRRRR in SWINGER!

          • Pariah ???

            October 7, 2016 at 09:26

          • Original Heretic

            October 7, 2016 at 09:27

            Invisible man aftermath?

          • Pariah ???

            October 7, 2016 at 09:30

          • Original Heretic

            October 7, 2016 at 09:34

            I wonder how many of the Lagz staff are looking at this particular comment thread and wondering,” WTF is wrong with these people?”

          • Pariah ???

            October 7, 2016 at 09:34

            They’ve been around long enough that they’re actually probably kinda desensitised to it now. XD

          • Original Heretic

            October 7, 2016 at 09:36

            Probably why none of them are commenting anything either.

            “Leave them alone, they’ll stop eventually. Just…just ignore them.”

          • Alien Emperor Trevor

            October 7, 2016 at 09:38

            See, now this they can blame gamers for. 😀

          • Original Heretic

            October 7, 2016 at 09:41

            We do this not because we’re gamers, but because we’re weird.
            I won’t blame games for my weirdness. I won’t blame anyone for it. I’ll embrace it.

          • Admiral Chief

            October 7, 2016 at 09:43

            I like it

          • Alien Emperor Trevor

            October 7, 2016 at 09:13

            You do that whole gasp motion without actually inhaling.

            Not that I tried to do it or anything. I didn’t. Um.

          • Hammersteyn_hates_Raid0

            October 7, 2016 at 09:02

            You dare to dare!?

          • Alien Emperor Trevor

            October 7, 2016 at 09:03

            I’m starting to lose track of how daring I am. :/

      • Original Heretic

        October 7, 2016 at 09:01

  13. miaau

    October 7, 2016 at 08:53

    Development is not cheap. At all.

    I do wonder, however if these major studios suffer from scope creep from marketing or scope creep caused by lack of decent upfront analysis

    Reply

  14. Onza

    October 7, 2016 at 09:09

    All i see in the comments are people pointing fingers , in the long run its simple no matter what we think , the situation sounds bad and something or the other needs to be changed .

    Reply

    • miaau

      October 7, 2016 at 09:13

      Well, then, what do you suggest?

      Reply

      • Pariah ???

        October 7, 2016 at 09:14

        Could always strike and burn down the studios?

        Reply

        • Original Heretic

          October 7, 2016 at 09:15

          #StudiosMustFall?

          Reply

          • Pariah ???

            October 7, 2016 at 09:17

            EA has that one covered. Apparently.

            😀

          • Dutch Matrix

            October 7, 2016 at 09:44

            Obligatory “Hands off my EA!” comment from me.

      • Onza

        October 7, 2016 at 13:26

        Im just a spectator to this situation,not my responsibility to come up with a solution but that doesn’t mean that things shouldn’t change

        Reply

  15. Archdruid Kromas

    October 7, 2016 at 09:31

    This is the complete opposite situation other people have highlighted at places like Blizzard and Valve (Both AAA both having seperate but way better management systems.)

    Don’t blame the gamer for this it is just lazy and the only people allowed to be Lazy is Gamers. 😛

    Reply

  16. BakedBagel

    October 7, 2016 at 09:37

    “Personally, I blame all of us.”

    What? Blame the publishers. Wtf.

    PS.

    Amazing how this woman dev doesnt spend days on Twitter moaning about the audience she provides for. Amazing that.

    Reply

  17. Gr8_Balls_o_Fire

    October 7, 2016 at 15:02

    They’ve brought this upon themselves.

    They start announcing games and features further and further ahead of time in order to build up hype. Making public announcements then obligates the developers to fulfill these announcements within the “advertised” time frame. That’s why we have “crunch time”.

    If they don’t show their cards so damn early they’d have the breathing space necessary to work in a harmonious environment.

    This is of course assuming that delays are minimal. Now when we have delays, they have to work extra hard to keep that “new” date.

    Reply

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