Home Gaming Beyond: Two Souls has zero QTEs, gameplay footage surfaces

Beyond: Two Souls has zero QTEs, gameplay footage surfaces

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BeyondTwoSouls

I hate Quick Time Events. To be clear, I don’t hate the idea of the QTE, but the way that a number of developers shoddily implement the mechanic and then harp on about as if its the second coming of the majestic space duck. Few games get it right. Most games get it annoyingly wrong. But the upcoming Beyond: Two Souls, isn’t getting it at all. YES.

At a preview event that I can only assume we were just too damn cool to attend (Throws gang signs), Quantic Boss David Cage, the bloke who knows Ellen Page, spoke about how Beyond: Two Souls would be using a far more fluid User Interface. A UI, that would be discreet enough to not need attention-getters to alarm people into performing button sequences.

According to VG247, Cage says that Beyond: Two Souls will not be like his previous title, Heavy Rain, which required some blatantly massive on-screen prompts. Instead, combat relies on directional inputs with the right analogue stick on the PS3 controller, to create moves that are sensible and instinctual.

“No more quick-time events,” Cage said. “We didn’t really have a problem with QTEs in Heavy Rain and I don’t think that players who played the game had any problem with that, but we wanted to reconsider the possibility of – instead of saying to the player what they’re supposed to do – how could we get rid of this and let players define by themselves, conclude by themselves what they’re supposed to do?

We still have a couple of prompts here and there, but no more than in a game like Tomb Raider, Uncharted or God of War, or whatever because all games use some prompts here and there.

It’s part of what gamers are used to these days, but we use them in very few opportunities, and it’s not part of the main interface any more.

Fights slow down accordingly (Think a battle sequence from 300), giving main character Jodie time to punch, kick, parry and block her way through encounters. Looks pretty solid so far. Moving on, here’s two new videos for the gameplay content, showcasing polygonal emotion, also from VG247.

Emotions people, emotions. And knowing Ellen Page.

Last Updated: March 22, 2013

12 Comments

  1. Looks messy

    Reply

  2. umar bastra

    March 22, 2013 at 10:05

    Not really graphics whore but gaaad daaym that game looks pritty

    Reply

  3. Admiral Chief Erwin

    March 22, 2013 at 10:06

    All hail the majestic space duck!

    Reply

  4. TechniKyle

    March 22, 2013 at 10:18

    This game looks like it’s going to kick some ass.

    Reply

  5. Jonah Cash

    March 22, 2013 at 11:17

    I’m intrigued for this game, if Lara can pull it off then this chick and her not creepy at all “spirit” friend can too.. Healthy relationship that isn’t it????!!!!!

    Reply

  6. Purple_Dragon

    March 22, 2013 at 11:55

    Looks like a good game, it’s a shame I despise Ellen Page. I can’t sit for a duration of a game and have to see her face for that duration. Hell no.

    Reply

  7. Jim Lenoir (Banana Jim)

    March 22, 2013 at 12:08

    That’s excellent news, I think qtes are some of the game elements that need to be left in this gen. Far too many games relied on lazy qtes, when in fact, those gameplay elements could have been mirrored and presented in a much more interactive manner. Tapping a button while you’re watching a video is not gaming.

    I liked qtes in the beginning, but it soon emerged as the lazy developer stop gap. The easy way out…

    Reply

    • Jim Lenoir (Banana Jim)

      March 22, 2013 at 12:09

      I think for Heavy Rain it worked perfectly because the game came out at a time when qtes were fresh and new. Same with uncharted, but now.. in 2013.. any game that relies heavily on qtes need to get a kick up the arse.

      Reply

    • mornelithe

      March 22, 2013 at 14:21

      I disagree, I think there are some situations where QTE’s could be useful, however, I don’t think they’re obligatory for all forms of interaction/combat/suspense etc.. in any given game. I think QTE’s could be used very well for branches in story, different routes you can go through whatever choices you take in the QTE.

      Then again, I never minded QTE’s, try beating Wesker without them.

      Reply

      • Jim Lenoir (Banana Jim)

        March 22, 2013 at 15:49

        The keyword is “some”. There are definitely ways that a quick time event trumps conventional in-game events or even cut-scenes, but in moderation. Also. not every event requires a qte, and that’s exactly what we’ve been seeing in games.

        Reply

        • mornelithe

          March 22, 2013 at 16:12

          Yeah…but you said it should be left in this gen….I was merely responding to that. I didn’t say QTE should be used for everything ever in every game. Use less broad terms, and we won’t have this confusion 8P

          And yes, downvote’s for being silly.

          Reply

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