criticalhit.net
Blizzard boss says “we did a poor job” contextualising Diablo: Immortal, says company is “PC developer first”
To say that last year’s announcement of Diablo: Immortal didn’t go over well would be somewhat of an understatement. The blowback the company received for daring to port one of most revered franchises to handhelds was frankly ludicrous – though it’s worth noting that most people didn’t have any issue with the idea of a mobile Diablo. Rather, they were angered by what they felt was Blizzard giving up on its primary platform, PC.
Geoffrey Tim