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Cyberpunk 2077’s team thought that the game was launching two years too early
By now, everyone’s familiar with Cyberpunk 2077’s less than ideal launch. Announced in 2012 and given the fancy cinematic trailer reveal a year later, Cyberpunk 2077 doesn’t exactly look or feel like a game that spent eight years in development. According to a new report by Bloomberg, that’s because development didn’t kick off properly until 2016.
Darryn Bonthuys