Listen, to hell with Thraviks the Depraved. Stealthy bastard thinks he’s all that just because he’s proving to be almost unstoppable in a Nightfall raid? Let’s see how well he does when the Nightfall strike swaps him for some other bastard who doesn’t lean on an Attrition modifier to get the job done. That bastard-coated bastard with extra bastard-flavoured filling inside. I hate him.
Anyway, back to Destiny 2 proper. With a weekly reset kicking off a whole new hunt for powerful engrams on the road to 300 Light, comes a new patch just in time for the kick-off of Faction Rallies. Patch 1.03 adds in several tweaks and fixes ahead of that event as well as one other notable fix to a weekly milestone: A reduced grind on the Call to Arms objective.
Guardians can now play fewer Crucible matches, as opposed to the roughly several billion multiplayer sessions that the mode required originally for you to get your hands on some higher-powered gear (citation needed). Here’s the full list of what to expect when you boot up and update:
Destiny 2 Update 1.0.3 Patch Notes
Faction Rallies
- Pledge to a faction Vendor
- Pledging places a buff on the player character for the duration of the event associating the character with the faction
- Earn faction Reputation tokens
- By Destroying Enemy resources in Lost Sectors, completing public events, completing strikes, completing Crucible matches, and the Leviathan raid
- Turn tokens in for reward packages
- Earn faction themed rewards from your faction
- Help your faction win
- The faction with the most rank ups across the game will sell a new weapon at a discount for faction members
UI
- Fixed an issue in which Hunters with a specific amount of health would see their health bar on the HUD at all times
Activities
- Fixed issue in the raid that granted resurrection tokens unintentionally to players joining encounters in progress
- Fixed an issue in which killing the first Minotaur too quickly in the Unbreakable Adventure would result in progression being blocked
Clans
- Fixed an issue where clan XP was not being granted for completing public events
- Fixed an issue preventing some player from receiving weekly clan engrams
- Players who leave a clan will still not be eligible for clan rewards that week
Eververse
- Fixed an issue in which Bright engrams would show ‘Requires Level 20’ if a player hadn’t accepted all Leveling Rewards from Tess after reaching level 20
- Fixed an issue in which the action button on weapon ornaments displayed Discard instead of Unlock
Crucible
Call to Arms
- Reduced the amount needed to complete the milestone to align it with other weekly milestones
Midtown
- Adjusted Clash & Supremacy power ammo locations
- Added invisible physics volumes to keep players from leaving the intended playable space
Eternity
- Added a soft-kill volume to keep players from hiding on the edge of the map
- Dead players’ Ghosts will no longer appear in the “Fork” location
General
- Fixed an issue in which players in the Tower could sometimes fail to load gear
- Fixed a crash when signing out of Destiny 2
Companion
Android
- Fixed an issue in which the gear search button was covering item actions
- Fixed an issue in which Ghosts were not showing in character gear
- Added a filter and member count in the clan roster
iOS
- Fixed an issue in the way gear power was sorted when including items that don’t have power
Web
- When you close an explore item in trending, the page no longer refreshes
- Paging update in search
I’m currently on 288 Light. It would be higher if it weren’t for that Thraviks fella and the fact that the Nightfall strike threw an entire army of Fallen Pike-Riders at me. Just imagine how anyone who tried to get their hands on the Rat King felt this week.
Last Updated: September 26, 2017
Gavin Mannion
September 26, 2017 at 09:29
That nightfall strike was impossible this week… especially for us lower level players.
Hoping this week’s one is more entertaining else my Overwatch addiction will be back in full force
Allykhat
September 26, 2017 at 10:10
Yeah this one is nasty… I get that the NF is meant to be endgame difficult, but our clannies had less hassles doing some of the raid encounters.
On that note though, we finally clocked a raid win… Took 14 hours total at the last boss alone…