After what already seems like a pretty damned good year for games, there’s still plenty more to look forward to. Arguably one of the most anticipated – for those who enjoy their RPGs, Cyberpunk and good games anyway – is Deus Ex: Mankind Divided.
Set two years after the end of Human Revolution, this new game sees the stoic and gravel-voiced Adam Jensen working as an experienced, augmented operative under Interpol.
“Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.”
The end of the last Deus Ex was justifiably criticised (nearly as much as its outsourced boss fights were). That shouldn’t be the case with Mankind Divided, according to Jensen himself, voice actor Elias Toufexis.
“The endings – I’m not going to give them away, but they’re definitely different than the last time,” he told Video Game Sophistry (via WCCFtech).
“The choices that you are offered are game-changers, in the literal sense of the word. In the last game, there were I think six or seven endings that you could get with some very minor changes, depending on how you played. In this game, the way you play affects the story, less the character. We know our character now.”
“So the way you play affects exactly the people you meet, the sidequests you complete, it could change an entire arc of the story. This game is going to have, I think, amazing replay value. Even I’ll go through it and be ‘How did I get here?” and they would explain to me ‘Because you did this, this and this, because of this character’.
The game is so dense, so thick in terms of plot and the world. The world is so vast now, in terms of all the people you meet and the different things they’re going through. I hope people play it twice, or even three times, to experience the entire thing.”
Toufexis was the lead voice actor for Ubisoft’s recent Far Cry Primal – after he was fired from the job of doing Far Cry 3’s Brody, because Ubisoft didn’t want people comparing their game to Deus Ex.
Last Updated: April 4, 2016
Admiral Chief in New York
April 4, 2016 at 14:35
I’m hyped.
The first DX had me hooked in, loved it, absorbed it, totally immersed myself in it. The second one, less so.
DX:HR was for me, amazing, loved it as much as I loved the first. Yes, it was not perfect, but it was all that which the first was for me, and more.
I’m really, really looking forward to this game.
I asked for this
Alien Emperor Trevor
April 4, 2016 at 14:37
Does he mean thick & dense in the good way, or the Rince way?
Hammersteyn
April 4, 2016 at 14:55
http://i.memeful.com/media/post/BdeLXXR_700wa_0.gif
Original Heretic
April 4, 2016 at 14:57
I was kinda wondering something similar. In SA, calling something “dense” and “thick”…those are NOT good descriptions.
RinceThis
April 4, 2016 at 15:10
You shut up! I use conditioner!
forum_hunter99
April 4, 2016 at 14:54
I can not wait for this game. Ive been waiting for this sequel for quite some time now (i think every one has actually). I’m currently on my 3rd playthrough of DE:HR on 360, just playing different ways and choosing different aug upgrades along the way. I think im more hyped for DE:MD than I was for FO4 or maybe equally as hyped. I hope this game have more dynamic interactivity than human revolution. It was do static then. All the NPCs were in the same place and non changes to environment (like day and night cycles). Nevertheless, I’m ready to turn he Illuminati on its head.
miaau
April 4, 2016 at 14:56
We have heard this type of thing before. Choices are many and varied. Real consequences. Not all the different coloured cupcakes taste the same.
Put up or shut up.
miaau
April 4, 2016 at 15:10
ALSO:
What was wrong with the way that HR ended? Yes, it was a bit cookie cutter, 4 choices, 4 endings, blah, blah.
BUT – what did we really want them to do? be reasonable, I think, and appreciate the game for what it was. A masterpiece of storytelling and pacing. Just my 30 cents. Inflation and all that.
Admiral Chief in New York
April 5, 2016 at 07:51
Actually, 8 endings. 4 core, with 2 variations each
Bamf
April 9, 2016 at 18:02
I think people wanted something more about the story and characters. After all, if Adam dies, we would kind of want to find out what happens to the people in his life, especially his lover, who thought was dead and was now working for the his enemies, blah, blah, blah…
Darren Peach
April 4, 2016 at 16:20
So Chrome, So Shiny….. Witnesss…..