Home Gaming The Division patch 1.02 will kill the loot cave and make the Dark Zone more interesting

The Division patch 1.02 will kill the loot cave and make the Dark Zone more interesting

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The-Division-patch

Well there’s yer problem! Right now, Autumn Hope is seeing enough business to afford a Hulk Hogan lawsuit, thanks to a rather nifty patch involving purple loot, Phoenix credits and the Bullet King. Where there’s a will, there’s an exploit and fans of The Division have been running that little gauntlet all weekend. Time’s up however, as the first big patch for Ubisoft’s tour of New York will kill the Bullet King exploit and add a host of other changes.

And it won’t just be the Bullet King, as all named enemy NPCs will now be one one-time only deals. The Division will also offer better loot after patch 1.02, a tweaked Trained Talent skill and SMG upgrades aplenty. The Dark Zone will also see plenty of patch action, with fast travel to checkpoints now a thing, healing of neutral players being allowed and less Dark Zone credits and experience being lost if someone decides to go rogue on you.

The update goes live today, with a three-hour maintenance period that kicks off at 1 AM PST / 4 AM EST, or around 10AM locally. Here’s a list of the gameplay, UI and Dark Zone tweaks, while the full patch list of other smaller stuff can be found with this link:

Gameplay

  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Modifications to the weapon talent: Trained.
    • It can now only be rolled on Shotgun, Marksman rifles and Pistols
    • Its bonus has been reduced from 1%-5% to a constant 0.1%
    • For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
    • For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
  • Fixed a speed run exploit for the Rooftop Comm Relay mission
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
  • Fixed an issue where some NPCs in low cover would not react to being shot by the player
  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

Dark Zone

  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
    • Lvl 30: 1-3 Phoenix Credits
    • Lvl 31: 2-4 Phoenix Credits
    • Lvl 32: 3-5 Phoenix Credits
  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality:
    • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
    • Keys chests now have a chance to drop High-End (Gold) items
  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player

UI

  • Added more information for Daily missions on the Map
  • Tutorials have received some UI polish
  • The Matchmaking menu now displays the mission difficulty rating more prominently
  • The mini-map mission tracker has been optimized to be less confusing to players
  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
  • Fixed missing item icons in the Reward Claim Vendor’s inventory
  • Fixed incorrect side-missions being displayed in the Map legend

In far more important news, I am this close to having enough Phoenix Credits for a Vector 45 High-End blueprint, and crafting killer sub-machine guns for life, yo.

Last Updated: March 22, 2016

16 Comments

  1. Ottokie vs the forces of Evil

    March 22, 2016 at 08:34

    So what are they going to do about 3-4 people circling you in a gun fight against AI to force you into rogue status?

    Reply

    • Admiral Chief in New York

      March 22, 2016 at 08:41

      Stop playing with d-bags v1.01

      Reply

    • Jim Hogan (Banana Hulk Hogan)

      March 22, 2016 at 09:02

      Kill them and steal their loot?

      Reply

      • Ottokie vs the forces of Evil

        March 22, 2016 at 09:06

        Outnumbered, and you can guarantee at least 2 of those idiots are hovering over their defense cooldowns

        Reply

        • Jim Hogan (Banana Hulk Hogan)

          March 22, 2016 at 09:07

          Sticky bomb…. say your prayers and take your vitamins, brother!

          Reply

  2. oVg

    March 22, 2016 at 09:28

    Why did they slap Tom Clancy on the cover? Its not a Tom Clancy game. Where is the deep political espionage that is Tom Clancy?

    Its like slapping Gen Roddenberry on the cover of Destiny. It makes no sense.

    Reply

    • Sageville

      March 22, 2016 at 13:33

      Government sleeper agents embedded in the citizenry, bio-terrorism… has all the makings of political espionage-esque plot.

      Reply

      • oVg versus

        March 23, 2016 at 10:38

        lol the makings of. Splinter Cell was based on his books, hence Tom Clancy being slapped on the cover. Alas most of his predictions came true including the Invasion of Ukraine. He died 6 month before they were invaded, he knew his shit.

        I doubt the Division has anything to do with the Tom Clancy Estate.

        Reply

  3. Trevor James

    March 22, 2016 at 09:29

    “Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
    Lvl 30: 1-3 Phoenix Credits
    Lvl 31: 2-4 Phoenix Credits
    Lvl 32: 3-5 Phoenix Credits”

    Saw on Ubisoft twitter page this was cancelled to a later date due to instability

    Reply

    • oVg

      March 22, 2016 at 09:29

      Level 33, pink beanie?

      Reply

      • VampyreSquirrel

        March 22, 2016 at 11:03

        Don’t joke! @ottokie:disqus would totally rock that.

        Reply

  4. Kromas untamed

    March 22, 2016 at 11:14

    So I bought the game. Damn you Lazy Gamer! I have just realized I trust your reviews more than anywhere else!

    Reply

    • Admiral Chief in New York

      March 23, 2016 at 07:54

      So when are we doing a raid, lol

      Reply

      • Kromas untamed

        March 23, 2016 at 12:44

        I am actually taking it quite slow as I am playing with peeps who have to work this week. 🙂

        Reply

  5. Thenasd1

    March 22, 2016 at 16:59

    lol bullet King was killed as soon as it went up on youtube. I didnt even get a piece of that action UBISOFT removed it way before the patch on PS4 ;( SAD FACE

    Reply

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