Gears of War 2’s skill-based matchmaking has now become Epic’s top priority as far as fixes to the recently released game goes and they hope to have a solution soon.
Hit the jump to see what Senior producer Rod Fergusson had to say on the official forums Gears forums.
“We’re aware that some folks are experiencing longer-than-ideal wait times while using the skill-based public matchmaking in Gears 2 multiplayer,”
“We’re working on some solutions but it’s a complicated issue as there isn’t any one problem; it’s a combination of factors. Clearly, scale is one of them as we’ve had millions of successful matches played online so far, [but] a small percentage of players are having issues, which is unacceptable.”
“We’re working closely with Microsoft to address the matchmaking issues, I promise you that it is our number one priority, and we hope to have an update soon.”
He has suggested a few workarounds until such time as the problem can be fixed, such as trying different playlists and having more than 2 people in the party. Apparently the easiest way to matchmake right now is to actually have a full party of 5.
Re-inviting the nine other people in the game immediately after one finishes is also a top tip from Fergusson, although this will turn the match into a private affair. There’s benefits to this, such as being able to pick maps and modes, although the outcome will not be recorded or ranked.
He suggests double-checking the NAT settings with your router, too. A problem we all know all too well about with Gears 1.
Still none of this is a real solution for now, especially those wanting to play ranked matches, at the end of the day I wouldn’t expect to see a fix for at least another month as the Microsoft cert process takes at least 2 weeks.
Last Updated: November 20, 2008