Home Gaming Hideo Kojima’s Death Stranding is an open-world game of connections

Hideo Kojima’s Death Stranding is an open-world game of connections

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Death Stranding

Just what is Hideo Kojima’s Death Stranding? Here at Lazygamer, we’re still convinced that it’s a high tech cosmic masturbation simulation that stars Norman Reedus and his various O-faces, but we might be entirely wrong on that front. That’s according to some new information from the man himself, as Hideo Kojima took to the stage before the Tokyo Game Show kicked off proper, shedding a little bit more light on his project during the Sony press conference.

Describing Death Stranding as a game that’ll feature similar “stick” combat as what you’d find in most online and cop-operative action games available today, Kojima also spoke about ropes and how these will tether players together. It’s not the first time that Kojima has mentioned ropes, as back in June Kojima spoke to Wired about Death Stranding and said:

Death-Stranding.jpg

Right now, looking at today’s online games, you see a lot of sticks—pistols, weapons, things that are the equivalent of the first tool. Abe, in his novel, mentions that after the stick, mankind invented something that keeps things that are important close to you—the rope. In Death Stranding, there will be the equivalent of sticks. But also, I want to tie people together with the equivalent of ropes.

The story is about connections, what you call ‘strands’ in psychology — how people are connected. Connecting people through gameplay is the basis of the game. Trying to connect one character to another, or to connect life and death.

At the TGS pre-show, Kojima said that his idea of tethering players was so that “at the end of the day I want to offer an action game where people get connected with different elements, not just clubs,” and that Death Stranding would support 4K visuals and HDR colour to go with its open-world design. You might recognise those visual features as key hooks that Sony is using to help sell the PS4 Pro.

And with that short teaser over with, Kojima vanished back into the dark to continue work on the pickle-tickling game.

Last Updated: September 13, 2016

7 Comments

  1. Death Stranding is what you feel when you get to MGSV chapter 2.

    Reply

  2. DragonSpirit009

    September 13, 2016 at 13:27

    I liked how he tried to explain on what the game will deliver. But I’m still bat crap confused on what the hell is going on there!

    Reply

  3. RinceThis

    September 13, 2016 at 13:28

    I don’t think he knows what the game is yet. He hasn’t finished smoking all the necessary narcotics to know.

    Reply

  4. Fox1 - Retro

    September 13, 2016 at 16:26

    I hope he doesn’t go all Molyneux

    Reply

    • The Order of the Banana

      September 15, 2016 at 10:55

      One should never go Full-Molyneux! 😮

      Reply

  5. The Order of the Banana

    September 15, 2016 at 10:54

    It’s confirmed, Hideo Kojima has access to some of the most amazing hallucinogenics on this planet.

    Reply

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