Home Gaming LittleBigPlanet 2 Gets Release Date

LittleBigPlanet 2 Gets Release Date

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The release date for LittleBigPlanet 2 has been revealed, and we now know for sure that the end of this year is really going to be an eater of wallets.

The date given has been set on November 18, which means another release set for the very end of they year. I hope you guys are saving, because the rough times are pretty much upon us already, and aren’t going to let up for quite some time.

Source: pspgweber

Last Updated: September 7, 2010

One Comment

  1. When you read all the new features added to the tool sets and gameplay plus all the massive ammount of content im left feeling pretty intimidated by this game. GT5 is also on feature and content overload so which one do you get this year? There sure as hell isnt enough time to play both during the holidays especially considering im also getting Enslaved, Vanquish, Castlevania, Fallout NV and Fable 3 :unsure:

    Just have a read at this new feature list ill post for you guys below:

    – While still retaining the three-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create many types of levels including racing, and puzzle and role-playing games. The player may also choose to create and customise their own heads-up display to accommodate their game type. New animation recording options are available and players will be able to create full-motion cut-scenes to go with their level design, manipulate the camera for both cut-scenes and gameplay, and record their own sound effects for use in the level. As well as including a wide selection of original and licensed music, the game also includes a robust music sequencer. Multiple levels can be linked together, so that finishing one level immediately takes the player to the next in the series.[6]

    – Sackbots can be programmed to follow Sackboy. A new tool to assist in gameplay creation is the “direct control seat”. This allows players to assign specific actions, such as button presses or Sixaxis motion control, to specific aspects of their gameplay design. Players are not restricted to using the direct control seat on level elements, however, and they may use it to direct the actions of the player’s Sackboy character, allowing greater freedom of movement; Media Molecule made this design choice in response to the large number of homages to early platforming games, in which players had to “hide” and manipulate the Sackboy character in specific ways to replicate the style of gameplay. In addition to this tool, more gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, will be available including a grappling hook, the “Creatinator” – a hat which is worn by Sackboy and can be configured by the Creator to fire any object – and “power gloves” which allow Sackboy to pick-up and throw grabable objects. Media Molecule plans to regularly update the game with further items.

    – Enemy creation has also been improved. Players can now create “Sackbots”, which are non-player characters whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well as programming routines for the AI to follow. Sackbots can be customised using costumes and decorations in the same way that the player character is and the AI for may be copied and pasted between multiple Sackbots. Sackbots may also be controlled by the aforementioned direct control seats.[

    – All downloadable content from the first game will be usable in this sequel,[6] as will most user-made levels from LittleBigPlanet

    Kudos to Media Molecule for not just copying and pasting but creating what looks to be a massive sequel!!!

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