Home Gaming Major character tweaking coming to Plants Vs Zombies: Garden Warfare 2

Major character tweaking coming to Plants Vs Zombies: Garden Warfare 2

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Meat-Free-Monday-Warfare-2

Plants Vs Zombies: Garden Warfare 2 is a wonderfully balanced game, in much the same way that a car that is parked perilously halfway over a cliff is also superbly balanced. That teetering may be stable, but there’s still a chance for the vehicle to end up on either side of of the canyon. And that’s why some new balance changes are on the way for Garden Warfare Part Deux.

Last week Rose was in the crosshairs, as her homing thistles made her an unbelievably crack-sniper, with various matches having entire teams fielding a character who was designed to be a support class initially. She’s not the only character who’ll be receiving some tweaks however, as the upcoming patch will introduce some “critical” changes to the roster.

Here’s a list of fresh produce and recently deceased characters who’ll be getting fine-tuned, according to Popcap and EA:

Rose:

  • Completely re-tuned Rose class, bringing her back into playing as a support role
  • Reduced Rose’s health
  • Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits
  • Slightly reduced rate of fire for Magic Thistles
  • Significantly reduced length a victim is trapped in Time SnareChanged how Goatify ability works so that damage does not break Goatify, creating a more predictable and less jarring experience and lowered time as a goat
  • Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable

Citron:

PVZ GW2 (2)

  • Slightly decreased the Party Citron laser damage

Corn:

  • We needed to improve Corn’s ability to be a front-line fighter so we increased his health and also improved his long range damage
  • Reduced Party Corn’s damage output

Chomper:

  • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
  • Brought Chompers regeneration delay to parity with all other playable characters
  • Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default
  • Increased Unicorn Chomper’s Rainbow Warp cooldown time
  • Increased goop cooldown so it couldn’t be spammed quite as much

Cactus:

  • Zen Cactus was too damaging and needed some damage and reload adjustments

Imp:

PVZ GW2 (3)

  • Imps tuning focused on ensuring he had a bit more survivability outside of his mech, and also improved his primary weapon slightly
  • Increased Imp health
  • Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he’s now only invulnerable when the beam of light appears)
  • Reduced Party Imp’s damage output

Super Brainz:

  • Slight cooldown reduction to Super Ultra Ball and Super Multi Ball abilities
  • Minor speed improvement to Turbo Twister but at the cost of decreased armour while in Turbo Twister
  • Removed the decay from Toxic Brainz legendary meter to make it more useful
  • Damage reduction to Party Brainz

Captain Deadbeard:

  • We wanted to bring Captain Deadbeard closer to damage parity with Cactus, but just slightly below since he also benefits from his close range scatter shot
  • Made some movement speed improvements to his barrel when unlit
  • Made some damage reductions to Captain Partyman

In addition to that, a fresh load of free DLC arrives in the Graveyard Variety Pack. This free expansion includes the co-op/team vanquish map “Aqua Center.” The Great White North map will also get rotated into Turf Takeover, while new new “Hide n’ Find” missions will be available in Backyard Battleground. Here’s the full list of those new features:

  • Added new co-op/team vanquish map “Aqua Center” which may seem familiar, yet completely different!
  • Added night version of the Great White North map to the Turf Takeover Playlist
  • Added Hide n’ Find missions to Backyard Battleground
  • Added Bot & Pot Missions to Backyard Battleground
  • Added unique character variant images to group HUD
  • World Options now shows all friends playing the game, not just the joinable ones
  • Added classic setting in options to change primary fire button (PS4 Only)
  • Added Aim Sensitivity slider to now allow more precise control over aim speed (for PC this is broken up into both mouse and gamepad sensitivity)
  • Added ability to select between hold button to aim or toggle button to Aim
  • Added kick player option to the in-game scoreboard for easy access (player hosted modes only)
  • Added difficulty to Pause Menu for some game modes
  • Game Now defaults to common chat in Private Matches
  • Added ability to view scoreboard while vanquished

Critical Fixes

  • Reduced length of round timer between rounds in Multiplayer matches
  • Imp now properly earns XP when in Mech
  • Players can now see other players’ Backyard customizations when visiting their Backyard
  • Players can now see stats on other players stats boards when visiting their Backyard
  • Improved audio for garlic drone primary weapon
  • Setting HUD to “Light” now also hides XP Meter
  • Major improvements to hit reaction “flinching” animations
  • A plethora of quality & bug fixes

That’s some substantial tinkering, that should make a great game even better. I still reviewed Plants vs Zombies: Garden Warfare 2, and described it as “gloriously silly in the best way possible”. It’s also the only vegetables and fruit that I’m actually interested in.

Last Updated: March 8, 2016

3 Comments

  1. Deon loves headers like this

    Reply

  2. Jim Lenoir (Banana Jim)

    March 8, 2016 at 12:02

    At least I managed to promote Rose five times before they nerf her into oblivion, but…. it’s hard to deny the truth…. she’s horribly overpowered.

    One of the most annoying parts of multiplayer is playing as a zombie and then facing a horde of Roses…

    Reply

  3. Jim Lenoir (Banana Jim)

    March 8, 2016 at 12:04

    The imp definitely needs a health boost though, 50 just isn’t enough (and yes I know, once you’re in your mech you’re a killing machine, but currently that involves hiding until you can get your mech deployed).

    Reply

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