criticalhit.net
Outriders developers explain why every transition plays a tiny cutscene
Outriders has shaped up nicely over the years, and if its recent demo is any indicator of its final build, it’s a game that may not have much going for it in the originality department but it’s still a satisfying blast of polished action. One odd thing about its design though is just how reliant the game is on tiny cutscenes whenever you want to transition to a new area.
Darryn Bonthuys