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Play and make your own games with the latest Humble Bundle

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Humble GameMaker Bundle

The latest Humble Bundle has somewhat of a twist. Sure, it’s still filled to the brim with loads of different awesome games, but it also happens to have the means to actually make them.

Basically, If you’ve ever wanted to try your hand at developing your own piece of playable art, then you should look no further than the Humble GameMaker Bundle. Check it out:

Bundled fresh at the source. GameMaker is back at Humble with a full bundle of software, games, and source files to help you realize your most ambitious game dreams!

Pay what you want for Extreme Burger Defense Source Code; Freeway Mutant Source Code; Uncanny Valley; Cook, Serve, Delicious; Ink; Shep Hard + Source Code; Angry Chicken: Egg Madness! + Source Code; and GameMaker Studio Pro. Pay $1 or more to unlock Steam and GameMaker keys, and receive a coupon for 10% off Humble Monthly for new subscribers. Pay more than the average price and you’ll also get Uncanny Valley Source Code; Ink Source Code; Galactic Missile Defense + Source Code; HTML5 Module; 10 Second Ninja X GameMaker Edition Source Code; Solstice; Home; Cook, Serve, Delicious! Source Code; and a 40% off coupon for 10 Second Ninja X.

Pay $15 or more for all of that plus Android Module, iOS Module, Windows UWP Module, Flop Rocket + Source Code, Solstice Source Code, and Home Source Code.

Seeing as Alessandro is in the business of making games (one day), I asked him if he would be grabbing this bundle. “Definitely,” was his response. “$15 for all those libraries is a steal. Game maker is normally around R1000 just for the base program.”

He’s not wrong. All the content of Humble GameMaker Bundle tallies up to a whopping $1885! All if it can be yours for just $15 however. That’s a measly R210 based on the current exchange rate, which you can split however you want between YoYo Games, Humble themselves, and a charity (Doctors Without Borders).

If you have no interest in developing games (if you are, head over to MakeGamesSA), or if you just happen to want something for free, you can still benefit from this bundle. Extreme Burger Defense, Freeway Mutant, and a 10 Second Ninja X GameMaker Edition demo can be grabbed at the all time low cost of ABSOLUTELY NOTHING. Interested? All you need to do is submit your email address over the Humble GameMaker Bundle page.

Last Updated: September 7, 2016

24 Comments

  1. Bought…..

    Reply

  2. Pariah ???

    September 7, 2016 at 10:08

    I was looking at this. But it doesn’t fit with what I want to do. So Unity or Unreal it is.

    Now to actually stop playing games long enough to start making one.

    XD

    Reply

    • miaau

      September 7, 2016 at 10:18

      Making a game is somewhat like writing a book I think. Deceptively difficult

      Reply

      • Pariah ???

        September 7, 2016 at 10:19

        Oh I’m aware. What I aim to achieve is also particularly complex. I’ll need to get the one core mechanic right before I think of doing anything else. First I need to learn how to do the basic version of that mechanic.

        So yeah. Years and years await. But I really want to get going on my idea. XD

        Reply

        • miaau

          September 7, 2016 at 10:20

          good luck!

          Reply

          • Pariah ???

            September 7, 2016 at 10:23

            Many thanks 🙂

        • Audacity (or-das-it-eeee-eee)

          September 7, 2016 at 10:33

          I’m in a similar position, started learning through Unreal Engine but there is A F*** TON to learn, it’s a little daunting

          Reply

          • Greylingad[He Charges!]

            September 7, 2016 at 10:42

            UE 4 is exceptional, but it depends largely on what you want to do, best advice is to keep things small and simple. If you’re creating a game from scratch, know that there is a lot to do, from storyboard to asset creation all the way through to the final touches. If you are heading into it alone, don’t get scared, just take little bites at a time and proceed, even if it is slowly, try to learn something new every day.

          • Audacity (or-das-it-eeee-eee)

            September 7, 2016 at 10:56

            Agreed, after going through Persona and a few animation tutorials I decided to go with a Widget/UMG based game instead for my first project-to-complete in UE to get my Blueprint and UMG skills up before I tackle animation (which from what I gather, it’s more beneficial to create your models in Maya or 3DS Max before hand, a whole other kettle of fish from where I am atm)

          • Greylingad[He Charges!]

            September 7, 2016 at 11:04

            Also very expensive… At least the Autodesk software suites, just a heads-up, if you are looking for something to do 2D art/animations with, try a suite called Krita, it’s open source with a whole animation studio included, the workflow system and custom brush set capability is also quite amazing.

          • Dungeon of JJ

            September 7, 2016 at 11:07

            I’ve only properly used Blender for 3D modelling (primarily because it’s free). I’ve messed around with AutoDesk, but Blender was just way simpler (though possibly more limited).

          • Greylingad[He Charges!]

            September 7, 2016 at 11:11

            That’s the thing, you get plugins for blender to export to 3DStudioMax, but essentially Autodesk is the go to toolset for everyone…

          • Dungeon of JJ

            September 7, 2016 at 11:13

            I loved working with Blender. I’m a bit rusty now, but it was very easy to learn compared to AutoDesk.

          • Pariah ???

            September 7, 2016 at 11:14

            Blender is so basic though. It’s really awful to go from 3DStudio and Maya to that. It’s like working in MS Paint after using Photoshop for years.

          • Dungeon of JJ

            September 7, 2016 at 11:22

            I did everything I needed it to do. So I can’t complain.

          • Pariah ???

            September 7, 2016 at 10:48

            Unreal Engine is also rather complex as far as engines go. Have you looked at Unity yet? The 3D side of that is much simpler than Unreals very custom texture and asset system.

          • Audacity (or-das-it-eeee-eee)

            September 7, 2016 at 10:54

            I was caught between the 2, but the pricing model of UE4 (i.e. being free to use) and the support, community input, online tutorials and overall confidence in EPIC convinced me to go with UE

            However I still use the Unity Asset Store, somewhat better pricing than UE4 on assets for the time-being

          • Pariah ???

            September 7, 2016 at 11:13

            Unity is also free to use? O_o

          • Audacity (or-das-it-eeee-eee)

            September 7, 2016 at 11:21

            True, but they still have that split between Standard and Pro, I really like that UE is completely open, and strictly speaking, you only pay if your game is successful, the whole pricing model they have in place is really appealing, also I think I am a little biased for UE

          • Greylingad[He Charges!]

            September 7, 2016 at 11:45

            Dude!! This!!^^ With the latest updates(I haven’t updated in a while) they leaned a hell of a lot toward creating an excellent workflow system for indie development, which makes it even more attractive, also, it’s your prerogative whether you want to code or use the brilliant Blueprint system that they have, I really take my hat off to Epic for it

    • Dungeon of JJ

      September 7, 2016 at 10:51

      I already bought it, unfortunately 🙁 But I would’t mind the addons. Those are damn expensive.

      Reply

  3. Dungeon of JJ

    September 7, 2016 at 10:50

    Game Maker is such an easy programme to use. Easy to learn language too.

    Reply

    • Greylingad[He Charges!]

      September 7, 2016 at 10:53

      I love the mobile aspect of it, the fact that you could potentially generate an app for three platforms with one IDE makes it very attractive, which is why, up until now (10 minutes) I haven’t bought the engine…

      Reply

      • Dungeon of JJ

        September 7, 2016 at 10:55

        Haha. I’ve owned it for a while now. A lot of people say it’s limited, but if you’re doing anything in 2D you can do pretty much everything with this engine. You just need to put some thought and creativity into it.

        Reply

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