Home Gaming Quake Champions is PC exclusive so that there are “No excuses, no limitations”

Quake Champions is PC exclusive so that there are “No excuses, no limitations”

2 min read
11

No Limit

It feels like an odd time to bring the Quake franchise back, so soon after DOOM just released. For many of us, it’s a cherished game from three different eras: The ballsy first game which took the ball that DOOM created and ran with it, the mind-blowing sequel that upped the visual ante and that third majestic game that was responsible for me throwing my back out when I lugged that heavy as f*** PC of mine up the stairs to a Friday night LAN.

Quake Champions is meant to herald in that next era for the series. Even though it was basically just a CGI trailer of a meaty cyborg with impeccable hair murdering his way through the competition when Bethesda announced it at their E3 press conference, they were still adamant that this was going to be a properly old-school competitive experience. So old-school in fact, that it’s skipping consoles and going PC exclusive.

And that’s because id Software wants to show off the best possible experience with features that you probably wouldn’t even notice. “It’s everything from input sampling of the mouse to making sure that your monitor refresh rate is fast enough,” creative director Tim Willits said to Gamespot.

Because even with Quake Live, we have found throughout the years that going from 30 to 60 is huge, but even 60 to 120–is noticeable. Most of us, and even me, I can’t really tell the difference. But there are some players who are inhuman. And we can’t come out and say we’re going to make a game for them and not run ridiculously fast.

Because if we lose the pro guys, we’re in trouble.

I’m dead keen to see just how much power id can crack out of a PC. Remember that demo they showed off of DOOM a few months back? Now imagine that with a Quake flavour. “That’s why it’s a PC game. No excuses. No limitations,” Willits said. And I kind of believe him. Which is probably why I’ll also stay far away from Quake Champions, because the kind of person who plays these games with a serious mindset and has the money to splash on building a rig that can handle it scares me.

Last Updated: July 1, 2016

11 Comments

  1. Well – they’re taking a step in the right direction, I’m still optimistically skeptical about Quack Champions though…
    ( I still can’t grasp how they’ll implement the concept of Champions )
    ( The way I see it, it’s like bullet-time/slowmo in a multiplayer game – it just wouldn’t work )

    Reply

    • Hammersteyn_hates_Raid0

      July 1, 2016 at 14:52

      You “Quack” me up 😛

      Reply

    • Greylingad[He Charges!]

      July 1, 2016 at 15:08

      It worked in Max Payne 3….the bullet time thingy…

      Reply

      • Jonah Cash

        July 1, 2016 at 15:53

        It worked in all 3 Max Payne games. The first time I saw bullet time in Max Payne 1 I almost died of excitement. That game was miles ahead of its time in story telling and basic play!

        Reply

        • Greylingad[He Charges!]

          July 1, 2016 at 15:55

          Yup! To this day Max Payne(Ryan McCaffree) is one of the best characters when it comes to a complete action game, hands down…

          Reply

          • Deceased

            July 4, 2016 at 10:48

            Yeah … but guys – does it work in multiplayer?

          • Greylingad[He Charges!]

            July 4, 2016 at 10:59

            Have you played Max Payne 3 multiplayer?

          • Deceased

            July 4, 2016 at 11:35

            Nope – haven’t event played the singleplayer yet – too afraid it might ruin the Max Payne memories
            ( Same with the Thief series – goddamn reboots – I buy them, but too afraid to play them :'( )

          • Greylingad[He Charges!]

            July 4, 2016 at 11:54

            Well, the game was brilliant, like always, never a dull moment, except for the dull pain Max got every time he thought of his wife and child’s death, like the last visit to the dental surgeon… If you can, play it, it was really good, the gunplay was excellent, the little breakaway bits forthright cutscenes still unmatched and the ending was fit for a king

  2. chimera_85

    July 4, 2016 at 15:22

    “Most of us, and even me, I can’t really tell the difference. But there are some players who are inhuman.” Hahaha I also can’t.

    Reply

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