Home Gaming Rainbow Six Siege hands on: tactical tomfoolery

Rainbow Six Siege hands on: tactical tomfoolery

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Being a big Counter-Strike fan (back when it was Source, not Global Offensive), I’ve had my eyes firmly fixed on Tom Clancy’s Rainbow Six Siege ever since I got wind of it. The multiplayer component of Ubisoft’s upcoming shooter has a similar concept to Valve’s in that it is a 5 v 5 affair, and if a player dies, they stay dead until the end of the round. The big difference between the two here though, is that the operators in Rainbow Six Siege have a lot more gadgetry and tools at their fingertips. That, and there is a lot more focus on tactical gameplay. Needless to say, I entered my behind closed doors session at Gamescom excited to see how the multiplayer was.

I am joined by a bunch of other journalists. We are split into two teams randomly. My team, who in my head I have dubbed ‘Cabbage Platoon’, are rather quiet. This worries me somewhat, as Rainbow Six Siege has a strong emphasis on coordination and teamwork, and I don’t think we will get anything done properly if everybody decides to play the silent game.

Thankfully, we are soon joined by one of the game’s developers. He wastes no time in filling the awkward silence with chatter pertaining to what our hands-on time will involve. We’re basically going to play a couple of rounds of Rainbow Six Siege as both attackers and defenders, and he will be joining us as the team leader.

FIRE IN THE HOLE

We start out as attackers. I’ve decided to play as Sledge – the bloke with a giant hammer capable of knocking down walls and doors. Before we can move around, the game allows the defenders some time to set up traps and defences. These include the likes of reinforced walls, barbed wire, barriers, and so on.

What we as attackers did during this part of the game, is drive around little recon vehicles, with the aim of getting some intel on what the enemy is doing. I for example, saw that they had chosen to set up camp in the basement of the building we were about to attempt to penetrate.

TERROR

Finally, the round starts, and we head out. Our team leader points out a camera before shooting it, saying that the defenders have access to it and if not taken out, can use it to follow our progress. This is just one of many scattered throughout the map. Intel is very important in Rainbow Siege Six. Taking it away from the enemy is a big deal.

He then suggests that we split up into two teams; one will head down into the basement, and the other will check the ground and top floor for any potential ambushes. I make up the latter team, and join one of the quiet journalists in sweeping the area.

It was a good call from our leader – we found a straggler on the top floor. He was probably waiting for the perfect moment to jump out and cause chaos from behind. We down him with ease.

stair climbing 101

Meanwhile, the rest of our team that headed down to the basement have all been taken out. In retrospect, running in headfirst into the enemy was a pretty dumb idea, especially considering that we knew they were downstairs. We should’ve taken the time to patiently assess the situation and talk about a proper entry strategy.

Anyways, this left the match in a 2 vs 4 scenario. My teamie and I had a tough road ahead of us, but we weren’t going to go down without a fight! We snuck down the stairs into the general area where the rest of our team had gone down.

My ally cautiously rounded a corner, and got promptly dropped. This left me well alone… alone to take on 4 defenders. The round was surely lost.

PEWPEW

But this is where I dug into my Counter-Strike roots. I knew my enemies would be feeling confident, and some would give up their camping spots to come and hunt me down. I hid in a side room and waited patiently.

I was right. One terrorist ran right past without even thinking to check the area I had chosen to hide in. I dropped him, and moved position once more.

In losing one of their comrades, two more enemies rushed out from wherever they had been, and opened fire on me as I attempted to enter another room. Whether it was blind luck or pure skill, I will never know – I swung around and managed to down them both. This left the map in a 1 v 1 situation. At this point, the adrenaline was pumping. I could win the round for sure!

literally me

There was only one room the sole surviving enemy could be in. The problem was, he would probably see me before I could see him, giving him the advantage.

This where my team leader reminded me that I was Sledge. The whole point of my operator is to knock down walls, creating unconventional routes to provide strategic advantages.

I pulled out my hammer, and rounded to the side of the room. I knocked down the wall in a second. The enemy, caught completely off guard, was no match for the magazine I emptied into his side.

PEWPEWPEW

And this was only one of the four rounds I played of Rainbow Six Siege at Gamescom. The rest were not quite as dramatic or adrenaline-inducing, but they were awesome nonetheless.

My only real concern is that if we did not have a developer with us, somebody who spoke confidently and told us where to go and what to do, the team would’ve been completely disorganised. Not only that, what if he gave us orders, and we just chose to ignore him?

This is the sort of thing that can happen when Rainbow Six Siege finally launches. With a bunch of randoms, the whole experience could be poor overall. With friends or cooperative teammates however, it promises to be a lot of fun.

FBI

Regardless, my hands on time left me feeling positive overall. I look forward to playing a bunch more of the multiplayer when Rainbow Six Siege launches in October. It’s tactical and fun – if teamwork is involved.

Last Updated: August 12, 2015

38 Comments

  1. Matty, why are describing that awesome first match as if you were the one playing? *runnnnnnnnnn*

    Reply

  2. RinceThis

    August 12, 2015 at 14:20

    Well, playing in an organised manner online worked well in Evolve… https://38.media.tumblr.com/2cf2bfe4929f0cbf103ce55a56fa1061/tumblr_mnhrf1A79D1qickpao1_500.gif

    Reply

    • Hammersteyn

      August 12, 2015 at 14:21

      For about 5 days.

      Reply

    • Alien Emperor Trevor

      August 12, 2015 at 14:23

      I’m so glad someone else said it. I’ve mentioned Evolve a few times too many lately.

      Reply

  3. Nikola

    August 12, 2015 at 14:27

    That’s the only worry for for this game you would have to play with a pre-set team playing a game like this with randoms just will not work at all!

    Reply

    • Marcus

      August 12, 2015 at 15:17

      If you only play a round or two at a time, yes. But as all fps games, if you put the time in you will find others that play the same way you do. Being 5v5, this might just take longer to find that team.

      Still, you only need to meet one person that games the way you do and the search is 100% faster.

      Reply

      • Captain JJ Fantasticus

        August 12, 2015 at 15:19

        I’m lucky enough to know three people with whom I always play PayDay2 online. All quite into their tactical fights. Problem for me is that the teams you’re going to go up against will not be as organised and it’ll mean no tactics for you either.

        Reply

        • Marcus

          August 12, 2015 at 15:22

          Now there is a real problem. Agreed. Best way to sort that out is if they introduce a good forum where people can arrange clan matches. Not for everyone I know, but better than nothing.

          Reply

          • Captain JJ Fantasticus

            August 12, 2015 at 15:25

            I agree. That would probably be the best way to go at it.

  4. Aries

    August 12, 2015 at 14:31

    I want this so bad on PC, but Uplay, come on, only reason I wont buy this

    Reply

    • Captain JJ Fantasticus

      August 12, 2015 at 14:37

      Yea. Uplay can keep it.

      Reply

    • Marcus

      August 12, 2015 at 15:18

      The joy’s of consoles. (Even if there are just a few)
      Don’t need to interact with Uplay.

      Reply

      • Captain JJ Fantasticus

        August 12, 2015 at 15:19

        That single advantage is more valuable than you think.

        Reply

      • Aries

        August 12, 2015 at 22:45

        But you have to interact with a controller that isnt very fun to use in FPS games

        Reply

  5. Captain JJ Fantasticus

    August 12, 2015 at 14:36

    I’m all for tactical games. I hate these run&gun MP shooters, but I’m not quite yet convinced that this is actually going to be tactical. MP usually just can’t be tactical because there’s always someone who just runs around shooting like Arnie in an 80s action movie.
    Co-op terrorist hunts, however, there’s lots of tactical fun to be had there.
    But this uses Uplay. So no thanks.

    Reply

    • Alien Emperor Trevor

      August 12, 2015 at 14:52

      That would be me. You say it like that’s a bad thing.

      Reply

      • Dutch Matrix

        August 12, 2015 at 14:56

        Yeah. What is wrong running around shooting like Arnie in an 80’s action movie?

        Reply

        • Captain JJ Fantasticus

          August 12, 2015 at 15:17

          Nothing. It just means it won’t be tactical.
          I’m terrible at MP FPS games, so it would probably be me too, only I would not hit anything. So it would be Arnie meets Stormtrooper.

          Reply

          • Marcus

            August 12, 2015 at 15:19

            But my tactic is to run and gun?

          • Captain JJ Fantasticus

            August 12, 2015 at 15:21

            Haha. I see. So you’ve carefully planned ahead to run and gun. 😀

          • Alien Emperor Trevor

            August 12, 2015 at 15:26

            Nobody specified how long we had to spend carefully planning.

          • Marcus

            August 12, 2015 at 15:27

            Yeah, team coms go like this:
            SL: “Ok team wait here, Marcus will distract them buy dying for no damn reason while we flank them. aaaannd GO!”

          • Alien Emperor Trevor

            August 12, 2015 at 15:28

            Think of yourself as a self-propelled flash-bang.

          • Marcus

            August 12, 2015 at 15:28

            HAHAHAHA!!!

          • Captain JJ Fantasticus

            August 12, 2015 at 15:35

            lol

          • Alien Emperor Trevor

            August 12, 2015 at 15:28

            So that Payday screenshot you posted the other day where you shot someone through the chest with an arrow, were you actually aiming for the knee?

          • Captain JJ Fantasticus

            August 12, 2015 at 15:36

            I don’t want to talk about that. He was an innocent, unarmed bystander, he just happened to spot us robbing a jewelry store.

  6. Dutch Matrix

    August 12, 2015 at 14:58

    This game sounds like fun. Though finding friends to play this with is going to be hard. So no play for me. X(

    Reply

  7. David Fish

    August 12, 2015 at 15:59

    It’s ubi. it will suck.

    Reply

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    November 18, 2015 at 23:09

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