Home Gaming Remedy working hard to optimise Control’s sub-par console performance

Remedy working hard to optimise Control’s sub-par console performance

3 min read

Control, from Remedy, is one of my favourite games this year. And, as the poster child for RTX implementation in current games, it’s a technical showcase that excels on the right hardware. The game’s use of lighting techniques ranges from old, to current, to the sort of stuff we’ll be seeing a lot more of in the future, delivering realistic shadows and reflections that genuinely impact the game’s creepy atmosphere.

Even without that fancy futuristic lighting, the game is incredibly demanding. While it runs pretty well on a suitably-specced PC, there are many reports that the game doesn’t run as well on consoles – especially the base ones – as anyone would like.

In a blog post, the developer has outlined what it’ll be doing post-launch to make sure the game runs as well as it can. They’ve said they’re working hard to get its performance on console up to scratch, but have asked for a little patience.

“Right now, the team are looking at possible ways of improving console optimisation in Control, but as you can hopefully understand, these things do take time and don’t happen at the press of a button (as much as we wish they did). We are also examining specific issues that some players have been experiencing and looking for fixes on those. When we have more info, we will be sure to let you know across our community channels.”

One of the biggest complaints I’ve seen about the console versions (that didn’t happen to me during my PC playthrough) is the in-game map not loading correctly. Remedy is working to improve how the map loads, “to ensure that all the relevant info displays immediately and correctly, as it should”.

Another thing that’s missing from the game is HDR. That’s an odd exclusion, given how much the game relies on lighting for its atmosphere. Don’t however, expect it to be added any time soon.

“Early on in Control’s development, it was decided that HDR would not be implemented in-game. This is a decision based on the fact that development resources are limited, and we need to allocate what we have in a certain way. Moving into post launch, we prefer to use the resources we have to focus on future free content for Control like the Photo Mode. We realise this may disappoint some players, but we hope the additions we plan to bring to Control more than make up for the absence of HDR.”

This, however, is “just the beginning” of Control’s roll-out of content updates and performance increases.

“In the meantime, we hope this update reassures our players that we’re working behind the scenes on improving and bringing new content to Control. Just please be patient as the development team at Remedy is doing its best. Thanks once again for your continued show of support.”

And I guess it’s easy to be forgiving of Remedy here than we generally are with games from bigger publishers. 505 Games is a much smaller publisher, so Remedy doesn’t have nearly the resources available as EA or Ubisoft might have. It’s nice that they’re working to fix the game’s performance issues, but it still sucks for those who’ve bought the game to have to put up with them.

Last Updated: September 2, 2019

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